Open 3D Engine Terrain Gem API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::ImageTileBuffer Member List

This is the complete list of members for Terrain::ImageTileBuffer, including all inherited members.

ApplyChangeBuffer(bool undo)Terrain::ImageTileBuffer
Empty() constTerrain::ImageTileBuffer
GetOriginalPixelValueAndOpacity(const PixelIndex &pixelIndex)Terrain::ImageTileBuffer
ImageTileBuffer(uint32_t imageWidth, uint32_t imageHeight, AZ::EntityId imageGradientEntityId) (defined in Terrain::ImageTileBuffer)Terrain::ImageTileBuffer
SetModifiedPixelValue(const PixelIndex &pixelIndex, AZ::Color modifiedValue, float opacity)Terrain::ImageTileBuffer
~ImageTileBuffer()=default (defined in Terrain::ImageTileBuffer)Terrain::ImageTileBuffer