Open 3D Engine Terrain Gem API Reference  24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Terrain::TerrainFeatureProcessor Member List

This is the complete list of members for Terrain::TerrainFeatureProcessor, including all inherited members.

Activate() override (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
AZ_DISABLE_COPY_MOVE(TerrainFeatureProcessor) (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
AZ_FEATURE_PROCESSOR(TerrainFeatureProcessor) (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
AZ_RTTI(TerrainFeatureProcessor, "{D7DAC1F9-4A9F-4D3C-80AE-99579BF8AB1C}", AZ::RPI::FeatureProcessor) (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
Deactivate() override (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
GetClipmapManager() const (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
GetMaterial() const (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
GetTerrainShaderResourceGroup() const (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
Reflect(AZ::ReflectContext *context) (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessorstatic
Render(const AZ::RPI::FeatureProcessor::RenderPacket &packet) override (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
SetClipmapConfiguration(const ClipmapConfiguration &config) (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
SetDetailMaterialConfiguration(const DetailMaterialConfiguration &config) (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
SetMeshConfiguration(const MeshConfiguration &config) (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
TerrainFeatureProcessor()=default (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor
~TerrainFeatureProcessor()=default (defined in Terrain::TerrainFeatureProcessor)Terrain::TerrainFeatureProcessor