This is the complete list of members for Terrain::TerrainSystem, including all inherited members.
| Activate() override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| Deactivate() override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetClosestIntersection(const AzFramework::RenderGeometry::RayRequest &ray) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetHeight(const AZ::Vector3 &position, Sampler sampler=Sampler::BILINEAR, bool *terrainExistsPtr=nullptr) const override | Terrain::TerrainSystem | |
| GetHeightFromFloats(float x, float y, Sampler sampler=Sampler::BILINEAR, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetHeightFromVector2(const AZ::Vector2 &position, Sampler sampler=Sampler::BILINEAR, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetIsHole(const AZ::Vector3 &position, Sampler sampler=Sampler::BILINEAR) const override | Terrain::TerrainSystem | |
| GetIsHoleFromFloats(float x, float y, Sampler sampler=Sampler::BILINEAR) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetIsHoleFromVector2(const AZ::Vector2 &position, Sampler sampler=Sampler::BILINEAR) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetMaxSurfaceName(const AZ::Vector3 &position, Sampler sampler=Sampler::BILINEAR, bool *terrainExistsPtr=nullptr) const override | Terrain::TerrainSystem | |
| GetMaxSurfaceWeight(const AZ::Vector3 &position, Sampler sampler=Sampler::BILINEAR, bool *terrainExistsPtr=nullptr) const override | Terrain::TerrainSystem | |
| GetMaxSurfaceWeightFromFloats(const float x, const float y, Sampler sampler=Sampler::BILINEAR, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetMaxSurfaceWeightFromVector2(const AZ::Vector2 &inPosition, Sampler sampler=Sampler::DEFAULT, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetNormal(const AZ::Vector3 &position, Sampler sampler=Sampler::BILINEAR, bool *terrainExistsPtr=nullptr) const override | Terrain::TerrainSystem | |
| GetNormalFromFloats(float x, float y, Sampler sampler=Sampler::BILINEAR, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetNormalFromVector2(const AZ::Vector2 &position, Sampler sampler=Sampler::BILINEAR, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetSurfacePoint(const AZ::Vector3 &inPosition, AzFramework::SurfaceData::SurfacePoint &outSurfacePoint, Sampler sampler=Sampler::DEFAULT, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetSurfacePointFromFloats(float x, float y, AzFramework::SurfaceData::SurfacePoint &outSurfacePoint, Sampler sampler=Sampler::DEFAULT, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetSurfacePointFromVector2(const AZ::Vector2 &inPosition, AzFramework::SurfaceData::SurfacePoint &outSurfacePoint, Sampler sampler=Sampler::DEFAULT, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetSurfaceWeights(const AZ::Vector3 &inPosition, AzFramework::SurfaceData::SurfaceTagWeightList &outSurfaceWeights, Sampler sampler=Sampler::DEFAULT, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetSurfaceWeightsFromFloats(float x, float y, AzFramework::SurfaceData::SurfaceTagWeightList &outSurfaceWeights, Sampler sampler=Sampler::DEFAULT, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetSurfaceWeightsFromVector2(const AZ::Vector2 &inPosition, AzFramework::SurfaceData::SurfaceTagWeightList &outSurfaceWeights, Sampler sampler=Sampler::DEFAULT, bool *terrainExistsPtr=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetTerrainAabb() const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | virtual |
| GetTerrainHeightBounds() const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetTerrainHeightQueryResolution() const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetTerrainRaycastEntityContextId() const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| GetTerrainSurfaceDataQueryResolution() const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| QueryList(const AZStd::span< const AZ::Vector3 > &inPositions, TerrainDataMask requestedData, AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback, Sampler sampler=Sampler::DEFAULT) const override | Terrain::TerrainSystem | |
| QueryListAsync(const AZStd::span< const AZ::Vector3 > &inPositions, TerrainDataMask requestedData, AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback, Sampler sampler=Sampler::DEFAULT, AZStd::shared_ptr< AzFramework::Terrain::QueryAsyncParams > params=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| QueryListOfVector2(const AZStd::span< const AZ::Vector2 > &inPositions, TerrainDataMask requestedData, AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback, Sampler sampler=Sampler::DEFAULT) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| QueryListOfVector2Async(const AZStd::span< const AZ::Vector2 > &inPositions, TerrainDataMask requestedData, AzFramework::Terrain::SurfacePointListFillCallback perPositionCallback, Sampler sampler=Sampler::DEFAULT, AZStd::shared_ptr< AzFramework::Terrain::QueryAsyncParams > params=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| QueryRegion(const AzFramework::Terrain::TerrainQueryRegion &queryRegion, TerrainDataMask requestedData, AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback, Sampler sampler=Sampler::DEFAULT) const override | Terrain::TerrainSystem | |
| QueryRegionAsync(const AzFramework::Terrain::TerrainQueryRegion &queryRegion, TerrainDataMask requestedData, AzFramework::Terrain::SurfacePointRegionFillCallback perPositionCallback, Sampler sampler=Sampler::DEFAULT, AZStd::shared_ptr< AzFramework::Terrain::QueryAsyncParams > params=nullptr) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| RefreshArea(AZ::EntityId areaId, AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask changeMask) override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| RefreshRegion(const AZ::Aabb &dirtyRegion, AzFramework::Terrain::TerrainDataNotifications::TerrainDataChangedMask changeMask) override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| RegisterArea(AZ::EntityId areaId) override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| SetTerrainHeightBounds(const AzFramework::Terrain::FloatRange &heightRange) override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| SetTerrainHeightQueryResolution(float queryResolution) override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| SetTerrainSurfaceDataQueryResolution(float queryResolution) override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| TerrainAreaExistsInBounds(const AZ::Aabb &bounds) const override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| TerrainSystem() (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| UnregisterArea(AZ::EntityId areaId) override (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem | |
| ~TerrainSystem() (defined in Terrain::TerrainSystem) | Terrain::TerrainSystem |