Open 3D Engine Terrain Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
|
This is the complete list of members for Terrain::TerrainWorldConfig, including all inherited members.
AZ_CLASS_ALLOCATOR(TerrainWorldConfig, AZ::SystemAllocator) (defined in Terrain::TerrainWorldConfig) | Terrain::TerrainWorldConfig | |
AZ_RTTI(TerrainWorldConfig, "{295844DB-20DD-45B2-94DB-4245D5AE9AFF}", AZ::ComponentConfig) (defined in Terrain::TerrainWorldConfig) | Terrain::TerrainWorldConfig | |
m_heightQueryResolution (defined in Terrain::TerrainWorldConfig) | Terrain::TerrainWorldConfig | |
m_maxHeight (defined in Terrain::TerrainWorldConfig) | Terrain::TerrainWorldConfig | |
m_minHeight (defined in Terrain::TerrainWorldConfig) | Terrain::TerrainWorldConfig | |
m_surfaceDataQueryResolution (defined in Terrain::TerrainWorldConfig) | Terrain::TerrainWorldConfig | |
Reflect(AZ::ReflectContext *context) (defined in Terrain::TerrainWorldConfig) | Terrain::TerrainWorldConfig | static |
ValidateHeight(float minHeight, float maxHeight) (defined in Terrain::TerrainWorldConfig) | Terrain::TerrainWorldConfig | inlinestatic |
ValidateHeightMax(void *newValue, [[maybe_unused]] const AZ::Uuid &valueType) (defined in Terrain::TerrainWorldConfig) | Terrain::TerrainWorldConfig | inline |
ValidateHeightMin(void *newValue, [[maybe_unused]] const AZ::Uuid &valueType) (defined in Terrain::TerrainWorldConfig) | Terrain::TerrainWorldConfig | inline |