Open 3D Engine TextureAtlas Gem API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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This is the complete list of members for TextureAtlasBuilder::AtlasBuilderWorker, including all inherited members.
AtlasBuilderWorker()=default (defined in TextureAtlasBuilder::AtlasBuilderWorker) | TextureAtlasBuilder::AtlasBuilderWorker | |
AZ_RTTI(AtlasBuilderWorker, "{79036188-E017-4575-9EC0-8D39CB560EA6}") (defined in TextureAtlasBuilder::AtlasBuilderWorker) | TextureAtlasBuilder::AtlasBuilderWorker | |
CreateJobs(const AssetBuilderSDK::CreateJobsRequest &request, AssetBuilderSDK::CreateJobsResponse &response) | TextureAtlasBuilder::AtlasBuilderWorker | |
GetJobDescriptor(const AZStd::string &sourceFile, const AtlasBuilderInput &input) | TextureAtlasBuilder::AtlasBuilderWorker | static |
ProcessJob(const AssetBuilderSDK::ProcessJobRequest &request, AssetBuilderSDK::ProcessJobResponse &response) | TextureAtlasBuilder::AtlasBuilderWorker | |
ShutDown() override | TextureAtlasBuilder::AtlasBuilderWorker | |
~AtlasBuilderWorker()=default (defined in TextureAtlasBuilder::AtlasBuilderWorker) | TextureAtlasBuilder::AtlasBuilderWorker |