Welcome to the Atom Documentation! Atom Renderer is the graphics engine powering Open 3D Engine (O3DE). Check out the video below for a quick overview of some of Atom’s features. Then, read on to learn more about creating beautiful, high performance graphics with Atom!
|What is Atom?||An introduction and high-level overview of Atom.|
|Setting Up Atom Projects||Atom is already built into O3DE, but you can set up these projects to learn about Atom’s features.|
|Atom Sample Viewer||Preview Atom’s rendering features through a series of samples, such as global illumination and multi-scene rendering.|
|Features||Learn about graphics features and rendering techniques that Atom provides.|
|Look Development||Learn about materials, the Material Editor, textures, shaders, and color in Atom.|
|Developer Guide||Learn about Atom’s render pipeline, the Material-, Shader-, and Pass Systems, and AZSL shader programming.|
|Glossary||A collection of terminology used in the Atom Documentation.|