This section is a high-level guide for working with materials in Atom.

For more technical details, see Atom Developer Guide - Material System .

Material EditorAn overview of the Material Editor, the tool to create and edit materials for use by Atom.
PBR MaterialsThe basic concepts of physically based rendering and how it applies to Atom’s PBR shading model.
Create a StandardPBR materialThis tutorial walks you through creating your first StandardPBR material using the Material Editor.
Material File SpecificationJSON reference for material data.
Material Type File SpecificationJSON reference for material type data.

Copyright © 2022 Open 3D Engine Contributors

Documentation Distributed under CC BY 4.0.
For our trademark, privacy and antitrust policies, code of conduct, and terms of use, please click the applicable link below or see

The Linux Foundation has registered trademarks and uses trademarks. For a list of trademarks of The Linux Foundation, please see our Trademark Policy page.