Open 3D Engine Asset System Developer Documentation
Open 3D Engine (O3DE) asset system is a key part of managing and loading assets in a project. This section of the Engine Developer Guide provides details on various asset related systems to help developers extend or modify the systems for their needs.
|Metadata Relocation||Learn about how the Metadata Relocation system functions, where the code is, and which file types may or may not be supported.|
|File Type Support||Learn what work is needed to upgrade various file types to fully support metadata relocation.|