Process Assets with Scene Settings
The meshes, textures, and animations that you create for your projects are known as source assets. Asset Pipeline processes source assets to generate runtime-optimized product assets that you can use in your Open 3D Engine (O3DE) projects. The tutorials in this section cover all the basics of using the Scene Settings tool to customize how Asset Processor generates product assets.
|Customize Mesh Asset Processing||Use Scene Settings to process mesh assets for O3DE.|
|Customize Actor Asset Processing||Use Scene Settings to process actor assets for O3DE.|
|Process PhysX Collider Assets||Use Scene Settings to process PhysX collider assets for O3DE.|