Process Assets with Scene Settings
The meshes, textures, and animations that you create for your projects are known as source assets. The Asset Pipeline must process source assets before you can use them in your Open 3D Engine (O3DE) projects. The tutorials in this section cover all the basics of Scene Settings that you can use to customize the generation of runtime-optimized product assets.
|Customize Mesh Asset Processing||Use Scene Settings to process mesh assets for O3DE.|
|Process PhysX Collider Assets||Use Scene Settings to process PhysX collider assets for O3DE.|
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