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Rendering in Open 3D Engine

This section contains tutorials on making custom additions and changes to the Atom Renderer in Open 3D Engine (O3DE).

Atom Gem is enabled in O3DE by default. For more information, refer to Atom Gem.

TutorialDescription
Create a StandardPBR materialThis tutorial walks you through creating your first StandardPBR material using the Material Editor.
Material Types and ShadersA beginner-level tutorial introducing material types and shaders in Atom. Learn how to create a custom material type with a simple AZSL shader.
Vertex Deformation for Vegetation Bending TutorialUse the Atom Renderer to create a custom material type with custom vertex shaders for vegetation bending.
Custom LightingUse the Atom Renderer to create a custom material type with custom shaders for six-point lighting on a 2D animation.