Asset Processor Batch

You can use Asset Processor Batch as part of an automated build system for Open 3D Engine (O3DE). The AssetProcessorBatch.exe application compiles all assets for the current project and enabled platforms. If the process succeeds without errors, it exits with a 0 code.

AssetProcessorBatch.exe accepts the following command line parameters for overriding the default behavior:

  • /platforms=<comma separated list>
  • /gamefolder=<name of game folder>

Example:

AssetProcessorBatch.exe /platforms=pc,ios /gamefolder=MyTestProject

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