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Diffuse Global Illumination Component
The Diffuse Global Illumination component is a Level component that controls the quality level of global illumination that Diffuse Probe Grid components provide. The diffuse global illumination technique calculates the effect of light bounce, reflection, scatter, and absorption throughout an environment. It simulates real-world lighting behavior, where objects are lit both from the light source and from the light reflected by other objects.
Note:You must have a GPU with support for DirectX Shader Model 6.3 or later to use raytracing in the Atom Renderer.
|Quality Level||Sets the quality level of all Diffuse Probe Grid components in the scene. A higher quality level produces less artifacts and more fidelity, but is more expensive in terms of performance and memory.|
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