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Occlusion Culling Plane Component

The Occlusion Culling Plane component adds a plane, or an occluder, that when put between the camera and a mesh, can block the mesh from being rendered. Occlusion culling is a render culling technique that reduces the number of non-visible objects sent to the renderer. The occlusion culling technique determines whether to render an object or not by testing if the object is fully behind an occluder.

Provider

Atom Gem

Properties

To do:

Add properties.

A GitHub issue has been created for this task here.

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