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Audio Environment Component
The Audio Environment component provides access to features of the Audio Translation Layer (ATL) environments. Environments are used to apply environmental effects such as reverb or echo.
|Default Environment||Enter the name of the audio environment to use by default when setting amounts.|
Use the following request functions with the EBus interface to communicate with other components of your game.
For more information about using the Event Bus (EBus) interface, see Working with the Event Bus (EBus) system.
|SetAmount||Sets the amount of environmental ‘send’ to apply to the default environment, if set.||None||Yes|
|SetEnvironmentAmount||Sets the amount of environmental ‘send’ to apply to the specified environment.||None||Yes|