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Fly Camera Input Component
Use the Fly Camera Input component to quickly add a controllable camera to your level. The Fly Camera Input component receives inputs from a mouse and keyboard, gamepad, or touch device. You can control the forward, backward, and lateral movement as well as the look direction of a camera component that is attached to the same entity as the Fly Camera Input component. Mouse X and Y-axis movements control look direction. The keyboard keys
D control forward, left, backward, and right motion respectively.
|Sets the movement speed of the camera.
|1.0 - 100.0
|Sets the rotational speed of the camera.
|1.0 - 100.0
|Sets the input sensitivity of the mouse.
|0.0 - 1.0
|Invert Rotation Input X
|Inverts the value of X-axis rotation inputs (yaw, left-right look direction).
|Invert Rotation Input Y
|Inverts the value of Y-axis rotation inputs (pitch, up-down look direction).
|Is Initially Enabled
|If set to enabled, the fly camera will be active and controllable when the parent entity is activated.
True, if the fly camera is active.
True, sets the fly camera as active. If
False, deactivates the fly camera.
For more information, see Working with the Event Bus (EBus) system.