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Random Noise Gradient Component
Add the Random Noise Gradient component to generate a gradient with random noise.
Provider
Dependencies
Random Noise Gradient properties
Property | Description | Values | Default |
---|---|---|---|
Generate Random Seed | Sets the Random Seed property below to a random value. | ||
Preview | Displays the output gradient of this component after all properties are applied. | ||
Pin Preview to Shape | Sets an entity with a compatible Shape component to use as the bounds of the preview if Constrain to Shape is Enabled . | EntityId | Current Entity |
Preview Position | Sets the world location of the preview. This field is available only if there is no entity selected in Pin Preview to Shape. | Vector3: -Infinity to Infinity | X:0.0 , Y:0.0 , Z:0.0 |
Preview Size | Sets the dimensions of the preview. | Vector3: 0.0 to Infinity | X:1.0 , Y:1.0 , Z:1.0 |
Constrain to Shape | If Enabled , the gradient preview uses the bounds of the entity selected in Pin Preview to Shape.This field is available only if an entity is selected in Pin Preview to Shape. | Boolean | Disabled |
Random Seed | Sets the seed value for the noise generation algorithm. Each value generates a distinct pattern of noise. | Integer: 1 to Infinity | 1 |
RandomGradientRequestBus
Use the following request functions with the RandomGradientRequestBus
EBus interface to communicate with Random Noise Gradient components in your game.
Request Name | Description | Parameter | Return | Scriptable |
---|---|---|---|---|
GetRandomSeed | Returns the value of the Random Seed property. | None | Seed: Integer | Yes |
SetRandomSeed | Sets the value of the Random Seed property. | Seed: Integer | None | Yes |