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Surface Mask Gradient Component
Add the Surface Mask Gradient component to generate a normalized gradient from a list of surface tags. The corresponding surface mask weights are used to generate the output gradient.
Provider
Surface Mask Gradient properties
Property | Description | Values | Default |
---|---|---|---|
Preview | Displays the output gradient of this component after all properties are applied. | ||
Pin Preview to Shape | Sets an entity with a compatible Shape component to use as the bounds of the preview if Constrain to Shape is Enabled . | EntityId | Current Entity |
Preview Position | Sets the world location of the preview. This field is available only if there is no entity selected in Pin Preview to Shape. | Vector3: -Infinity to Infinity | X:0.0 , Y:0.0 , Z:0.0 |
Preview Size | Sets the dimensions of the preview. | Vector3: 0.0 to Infinity | X:1.0 , Y:1.0 , Z:1.0 |
Constrain to Shape | If Enabled , the gradient preview uses the bounds of the entity selected in Pin Preview to Shape.This field is available only if an entity is selected in Pin Preview to Shape. | Boolean | Disabled |
Surface Tag List | An array of surface tags to generate a gradient for. | Array: Surface Tags | None |
SurfaceMaskGradientRequestBus
Use the following request functions with the SurfaceMaskGradientRequestBus
EBus interface to communicate with Surface Mask Gradient components in your game.
Request Name | Description | Parameter | Return | Scriptable |
---|---|---|---|---|
AddTag | Adds a surface tag to the Surface Tag List array. | Surface Tag: String | None | Yes |
GetNumTags | Returns the number of tags in the Surface Tag List array. | None | Count: Integer | Yes |
GetTag | Returns the surface tag at the specified index of the Surface Tag List array. | Surface Tag Index: Integer | Surface Tag: String | Yes |
RemoveTag | Removes the surface tag at the specified index of the Surface Tag List array. | Surface Tag Index: Integer | None | Yes |