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Box Shape Component
The Box Shape component creates transparent box. The dimensions of the box can be edited with the Dimensions property or by entering edit mode. The Box Shape component is not a mesh, but rather a helper geometry that can be used to define volumes for fog, spawners, shape gradients, audio, vegetation, PhysX, and any application that can utilize the Shape EBus. For more information on using Shape components, see Shape components.
Provider
Box Shape properties
Property | Description | Values | Default |
---|---|---|---|
Visible | Enable to always display the shape in the viewport, even when the entity is not selected. Disable to hide the shape when the entity is not selected. | Boolean | Enabled |
Game View | Enable to display the shape while in game mode. | Boolean | Disabled |
Filled | Enable to display the shape as filled. Disable to display the shape as a wireframe. | Boolean | Enabled |
Shape Color | The color of the shape. | Eight bits per channel color: 0-255 | 255,255,199 |
Dimensions | The size of the shape in the X, Y and Z dimensions of local space. | Vector3: -Infinity to Infinity | X:1.0 , Y:1.0 , Z:1.0 |
Translation Offset | Translation offset of the shape relative to its entity. | Vector3: -Infinity to Infinity | X:0.0 , Y:0.0 , Z:0.0 |
Edit | Choose the Edit button to enter Edit mode. In Edit mode, you can modify the dimensions of the shape in the viewport using the methods outlined in Edit mode actions below. While in Edit mode, the Edit menu in the menu bar displays available actions and hotkeys. To exit Edit mode, choose Done in the component interface. |
Edit mode actions
The edit mode provides two sub-modes. You can switch between sub-modes using the buttons in the Viewport UI Cluster in the top left of the Editor, by using the keyboard hotkeys listed below, or by using Ctrl + Mousewheel Up/Down.
Mode | Icon | Keyboard Hotkey | Description |
---|---|---|---|
Dimensions | 1 | Left-click and drag the black handles on the sides of the Box Shape to resize the box in its local X, Y, and Z dimensions. By default, each face of the box can be separately edited. Hold Shift to edit opposite pairs of faces symmetrically. | |
Translation Offset | 2 | Left-click and drag the linear or planar manipulators to edit the Translation Offset. | |
Reset Current Mode | R | Resets the properties manipulated by the current sub-mode to their default values. |
BoxShapeComponentRequestsBus
Use the following request functions with the BoxShapeComponentRequestsBus
EBus interface to communicate with Box Shape components in your game.
Request Name | Description | Parameter | Return | Scriptable |
---|---|---|---|---|
GetBoxConfiguration | Returns the configuration of the box shape. | None | BoxShapeConfig object that contains the property Dimensions . | Yes |
GetBoxDimensions | Returns the Dimensions of the box shape. | None | Dimensions: Vector3 | Yes |
SetBoxDimensions | Sets the Dimensions of the box shape. | Dimensions: Vector3 | None | Yes |
Refer to Shape component Ebus interface for a description of functions that are available to all Shape components.