Box Shape Component

The Box Shape component creates transparent box. The dimensions of the box can be edited with the Dimensions property or by entering edit mode. The Box Shape component is not a mesh, but rather a helper geometry that can be used to define volumes for fog, spawners, shape gradients, audio, vegetation, PhysX, and any application that can utilize the Shape EBus. For more information on using Shape components, see Shape components.


O3DE Core (LmbrCentral) Gem

Box Shape properties

Box Shape component properties

VisibleEnable to always display the shape in the viewport, even when the entity is not selected. Disable to hide the shape when the entity is not selected.BooleanEnabled
Game ViewEnable to display the shape while in game mode.BooleanDisabled
FilledEnable to display the shape as filled. Disable to display the shape as a wireframe.BooleanEnabled
Shape ColorThe color of the shape.Eight bits per channel color: 0-255255,255,199
DimensionsThe size of the shape in the X, Y and Z dimensions of local space.Vector3: -Infinity to InfinityX:1.0, Y:1.0, Z:1.0
Translation OffsetTranslation offset of the shape relative to its entity.Vector3: -Infinity to InfinityX:0.0, Y:0.0, Z:0.0
EditChoose the Edit button to enter Edit mode. In Edit mode, you can modify the dimensions of the shape in the viewport using the methods outlined in Edit mode actions below. While in Edit mode, the Edit menu in the menu bar displays available actions and hotkeys. To exit Edit mode, choose Done in the component interface.

Edit mode actions

The edit mode provides two sub-modes. You can switch between sub-modes using the buttons in the Viewport UI Cluster in the top left of the Editor, by using the keyboard hotkeys listed below, or by using Ctrl + Mousewheel Up/Down.

ModeIconKeyboard HotkeyDescription
DimensionsShape component mode dimensions submode icon1Left-click and drag the black handles on the sides of the Box Shape to resize the box in its local X, Y, and Z dimensions. By default, each face of the box can be separately edited. Hold Shift to edit opposite pairs of faces symmetrically.
Translation OffsetShape component mode translation offset submode icon2Left-click and drag the linear or planar manipulators to edit the Translation Offset.
Reset Current ModeRResets the properties manipulated by the current sub-mode to their default values.


Use the following request functions with the BoxShapeComponentRequestsBus EBus interface to communicate with Box Shape components in your game.

Request NameDescriptionParameterReturnScriptable
GetBoxConfigurationReturns the configuration of the box shape.NoneBoxShapeConfig object that contains the property Dimensions.Yes
GetBoxDimensionsReturns the Dimensions of the box shape.NoneDimensions: Vector3Yes
SetBoxDimensionsSets the Dimensions of the box shape.Dimensions: Vector3NoneYes

Refer to Shape component Ebus interface for a description of functions that are available to all Shape components.