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Disk Shape Component
The Disk Shape component creates a transparent circular surface that’s oriented on the local Z axis. The dimensions of the disk can be edited with the Radius property. The Disk Shape component is not a mesh, but rather a helper geometry that can be used to define areas for area lights, spawners, shape gradients, audio, vegetation, PhysX, and any application that can utilize the Shape EBus. For more information on using Shape components, see Shape components .
|Visible||Enable to always display the shape in the viewport, even when the entity is not selected. Disable to hide the shape when the entity is not selected.||Boolean|
|Game View||Enable to display the shape while in game mode.||Boolean|
|Filled||Enable to display the shape as filled. Disable to display the shape as a wireframe.||Boolean|
|Shape Color||The color of the shape.||Eight bits per channel color: 0-255|
|Radius||The radius of the shape in meters.||0.0 to Infinity|
Use the following request functions with the
DiskShapeComponentRequestsBus EBus interface to communicate with Disk Shape components in your game.
|Returns the configuration of the disk shape.||None||Yes|
|Returns the Radius of the disk shape.||None||Radius: Float||Yes|
|Sets the Radius of the disk shape.||Radius: Float||None||Yes|
Refer to Shape component Ebus interface for a description of functions that are available to all Shape components.