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Terrain World Component
The Terrain World component provides the data required for other terrain system components.
Important:You must add this component to the Level entity, the parent of all entities in an Open 3D Engine (O3DE) level.
Provider
Terrain World Properties
Property | Description | Values | Default |
---|---|---|---|
World Bounds (min) | The minimum value for the worlds bounds. The min value must be less than the max value. | Vector3: -2048.0 to 2048.0 | X:0.0 Y:0.0 Z:0.0 |
World Bounds (max) | The maximum value for the worlds bounds. The max value must be greater than the min value. | Vector3: -2048.0 to 2048.0 | X:1024.0 Y:1024.0 Z:1024.0 |
Height Query Resolution (m) | The resolution required between each height sample, in meters. | Vector2: 0.001 to Infinity | X:1.0 Y:1.0 |
Note:Because large numbers of terrain height samples can take a long time to calculate, O3DE will not allow the number of samples to exceed 8 million.