Vegetation Filter Components
Add vegetation filters to control the distribution of vegetation areas in your Open 3D Engine (O3DE) level.
| Component | Description |
|---|---|
| Vegetation Altitude Filter | Limits the placement of vegetation to be on surfaces within the specified height range. |
| Vegetation Distance Between Filter | Defines the minimum distance required between vegetation instances. |
| Vegetation Distribution Filter | Limits the placement of vegetation to be within the specified value ranges. |
| Vegetation Shape Intersection Filter | Limits the placement of vegetation to be on surfaces that intersect the specified shape. |
| Vegetation Slope Filter | Limits the placement of vegetation to be only on surfaces within the specified surface angles. |
| Vegetation Surface Mask Depth Filter | Limits the placement of vegetation to be on surfaces within a specified depth between two surface tags. |
| Vegetation Surface Mask Filter | Filters out vegetation based on surface mask-to-tag mappings. |