Vegetation Filter Components
Add vegetation filters to control the distribution of vegetation areas in your Open 3D Engine (O3DE) level.
|Vegetation Altitude Filter||Limits the placement of vegetation to be on surfaces within the specified height range.|
|Vegetation Distance Between Filter||Defines the minimum distance required between vegetation instances.|
|Vegetation Distribution Filter||Limits the placement of vegetation to be within the specified value ranges.|
|Vegetation Shape Intersection Filter||Limits the placement of vegetation to be on surfaces that intersect the specified shape.|
|Vegetation Slope Filter||Limits the placement of vegetation to be only on surfaces within the specified surface angles.|
|Vegetation Surface Mask Depth Filter||Limits the placement of vegetation to be on surfaces within a specified depth between two surface tags.|
|Vegetation Surface Mask Filter||Filters out vegetation based on surface mask-to-tag mappings.|
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