To learn various aspects of Open 3D Engine’s (O3DE) Editor, refer to the following topics.
|Viewport Interaction Model||Learn how to work in Perspective in O3DE Editor with the viewport interaction model.|
|Camera space||Learn to use the camera space manipulator.|
|Console||In the O3DE Console, you can see output from commands and processes and enter commands to set options and features for your project.|
|Console variables (CVARs)||Learn to use console commands and CVARs.|
|Customizing O3DE Editor||Learn to customize the O3DE Editor workspace layout and preferences.|
|Editor automation||Automate tasks in O3DE Editor with Python.|
|Entity Inspector||Add and configure an entity’s components in Entity Inspector.|
|Custom entity icons||Add custom icons for the entities in your project.|
|Pin the Entity Inspector||Pin the Entity Inspector to view and edit the components of multiple entities.|
|Entity status||Set the active status on entities.|
|Entity Outliner||Use Entity Outliner to view, select, and organize the entities in your level.|
|Working with entities||Working with entities in Entity Outliner.|
Copyright © 2022 Open 3D Engine Contributors
Documentation Distributed under CC BY 4.0.
The Linux Foundation has registered trademarks and uses trademarks. For a list of trademarks of The Linux Foundation, please see our Trademark Policy page.