IN THIS ARTICLE
Session Management Integration
For a client application, your game must implement the following use cases to manage a session:
To establish communication between your server and GameLift, you must notify GameLift that your server is ready, and then have your server respond to GameLift notifications.
For more details on GameLift server initialization, refer to the Server initialization section of the AWS GameLift Gem C++ API page.
For more details on GameLift server notifications, refer to the Server notifications section of the AWS GameLift Gem C++ API page.