IN THIS ARTICLE
Session Management Integration
For a client application, your game must implement the following use cases to manage a session:
To establish communication between your server and GameLift, you must notify GameLift that your server is ready, and then have your server respond to GameLift notifications.
For more details on GameLift server initialization, refer to the Server initialization section of the AWS GameLift Gem C++ API page.
For more details on GameLift server notifications, refer to the Server notifications section of the AWS GameLift Gem C++ API page.
Previous topic: Session Management
Next topic: Session Management C++ API
Copyright © 2022 Open 3D Engine Contributors
Documentation Distributed under CC BY 4.0.
The Linux Foundation has registered trademarks and uses trademarks. For a list of trademarks of The Linux Foundation, please see our Trademark Policy page.