Interactivity and simulation
|Physics||Simulate physics interactions in O3DE using NVIDIA PhysX for collisions and rigid bodies, and NVIDIA Cloth to simulate cloth.|
|Prefabs||Learn about O3DE’s prefab system.|
|Audio||Control audio and sound effects in your game.|
|Input||Allow player input such as key presses and mouse clicks, to create an interactive experience in O3DE.|
|User interface||Create a user interface in your game such as with images, text, buttons, menus, scroll boxes, and heads-up displays (HUDs).|
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