IN THIS ARTICLE
UI Components
UI components define the properties of a UI element. For example, every element has a Transform2D component that defines its position, rotation, size, and scale. You can give an element additional properties by adding components, such as adding the Image component to give an element color or texture. Each UI element can have one visual component (Image or Text), one interactive component (Button, Check Box, Scroll Box, Slider, or Text Input), and one layout component (Layout Column, Layout Row, or Layout Grid). You can attach any or all of the remaining components: Dynamic components, Tooltips, Tooltips Display, Mask, and Fader.
Section topics
Topic | Description |
---|---|
Working with UI components | Learn how to work with O3DE’s UI components. |
UI Transform2D | Use the UI Transform2D component to position and scale UI elements. |
Visual components | Learn about the visual components you can add to UI elements. |
Interactive components | Learn about interactive components and how UI canvases consume user input. |
Layout components | Learn how to use the layout components to arrange elements on a canvas. |
Tooltip components | Add tooltips to your canvases with the Tooltip components. |
UI Fader | Use the UI Fader component to adjust the transparency of UI elements. |
UI Flipbook Animation | Use the UI Flipbook Animation component together with the UI Image component to create animations. |
UI Mask | Use the UI Mask component to selectively hide areas of an element’s children. |
UI Spawner | Learn how to spawn UI elements at runtime. |