Using the UI Editor

You can use the UI Editor to create, customize, and animate various game user interface elements and components such as menus, buttons, and heads-up displays (HUDs).

The UI Editor consists of the following:

  1. Toolbar - Commonly used tools and settings

  2. Hierarchy pane - List of UI elements that you create

  3. UI canvas tab bar - Tabbed display of open canvases

  4. Viewport - Display of the UI elements on the current UI canvas

  5. Properties pane - Component properties for the selected element

  6. Animation Editor - Tool for animating UI elements

Note:
You can tear away and redock the Hierarchy pane, the Properties pane, the Animation Editor, and sections of the toolbar to customize the UI Editor.

To open the UI Editor

  • In O3DE Editor, choose Tools and then UI Editor.

The UI Editor


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