Adding New Fonts
For each new font to add, you need the following files:
- A font asset - True Type Font \(`.ttf`\) or Open Type Font \(`.otf`\) file
 - A font 
.fontfile describing the asset {#create-font-xml-file} 
To add a new font to your UI
Save the font asset \(`.ttf` or `.otf` file\) to your game project directory, such as
dev\SamplesProject\Font.Copy an existing font
.fontfile into your game projectFontdirectory. The following directories (included in the O3DE project) contain font.fontfiles for reference:dev\Engine\Fonts\dev\SamplesProject\Fonts\
Change the
.fontfile name \(leave the `.font` extension unchanged\). Use any file name that is descriptive and appropriate for your purposes.Open the
.fontfile and edit the following line to point to your font asset file name.<font path="yourFont.ttf" w="512" h="256"/>
After the Asset Processor has processed your font assets, you can select your font by
loading the font .font file in the UI Editor for any text component.