Adding New Fonts
For each new font to add, you need the following files:
- A font asset - True Type Font (
.ttf
) or Open Type Font (.otf
) file - A font
.font
file describing the asset {#create-font-xml-file}
To add a new font to your UI
Save the font asset (
.ttf
or.otf
file) to your game project directory, such asdev\SamplesProject\Font
.Copy an existing font
.font
file into your game projectFont
directory. The following directories (included in the O3DE project) contain font.font
files for reference:dev\Engine\Fonts\
dev\SamplesProject\Fonts\
Change the
.font
file name (leave the.font
extension unchanged). Use any file name that is descriptive and appropriate for your purposes.Open the
.font
file and edit the following line to point to your font asset file name.<font path="yourFont.ttf" w="512" h="256"/>
After the Asset Processor has processed your font assets, you can select your font by
loading the font .font
file in the UI Editor for any text component.