IN THIS ARTICLE
The multiplayer framework that the Multiplayer Gem provides is built on top of
AzNetworking. The Multiplayer Gem supports entity-based asynchronous networking in Open 3D Engine (O3DE), using event-driven network properties and remote procedure calls to synchronize O3DE components and entities across a network, giving you tools to make a multiplayer game.
The Multiplayer Gem supports the following:
- Server authoritative networking model
- Player spawners
- Entity replication
- Push-based synchronization
- Event-driven network properties
- Reliable and unreliable remote procedure calls
- Local prediction
- Network input handlers
|An overview of the O3DE Multiplayer Gem. Includes an introduction to multiplayer components, which provide network state synchronization.
|Configuring a Project
|How to add and enable the O3DE Multiplayer Gem in a project.
|Running Multiplayer Projects
|How to run projects that use the O3DE Multiplayer Gem.
|How to automatically create components for use with the Multiplayer Gem using the AzAutoGen system.
|Separating Client and Server
|How to separate client and server logic and build dependencies.
|Testing Multiplayer Projects in the Editor
|How to automatically launch local servers or connect to a remote persistent server when working on a multiplayer project in the O3DE Editor.
|Network Entity Hierarchies
|How to group network entities into hierarchies that process their input together.
|How to spawn an entity for a connecting player to control.
|Debugging Multiplayer Desyncs
|How to analyze and debug multiplayer desynchronizations using the built-in Desync Audit Trail tool.
|Network and Multiplayer Settings
|Settings to control the client and server behavior in
AzNetworking and the Multiplayer Gem.
|Reference documentation for multiplayer components.
|Multiplayer Gem API Reference
|The complete C++ API reference for the O3DE Multiplayer Gem.
|Multiplayer Compression Gem
|An example Gem showing how to implement network compression.
|Download the multiplayer sample to help you experiment with the features in the Multiplayer Gem.
|Tutorial: Your First Network Component
|Tutorial for creating a network-enabled component.