IN THIS ARTICLE
Packaging and Release
The topics in this section provide information about how to prepare and package your Open 3D Engine (O3DE) project for release, and create content patch packages for post release updates.
|Creating a Project Game Release Layout for Windows
|Learn how to create an O3DE project game release layout for Windows manually.
|Creating a Content Patch Update Package
|Learn how to create updated asset bundles for content patches and release updates.
|Learn how to use the Project Export CLI to automate preparing your project for release.
|Learn how to manage your assets and package them into asset bundles.
|Tips, tricks, and advice for troubleshooting issues with packaging O3DE projects.