IN THIS ARTICLE
Packaging and Release
This section is about how to prepare and package your finished Open 3D Engine (O3DE) project for release.
|Creating a Project Game Release Layout for Windows||Learn how to create an O3DE project game release layout for Windows.|
|Asset Bundler||Learn how to manage your assets and package them into asset bundles.|
|Troubleshooting||Tips, tricks, and advice for troubleshooting issues with packaging O3DE projects.|