IN THIS ARTICLE
O3DE Project Configuration CLI Reference
Use the o3de
Python script to configure your O3DE environment and its objects, including engines, projects, and Gems, from a command line interface (CLI). The script aggregates all of the functions from lower-level scripts in Open 3D Engine (O3DE), so you can access them from a single point. Find the script in your engine directory at /scripts/o3de.py
.
You can use the o3de
Python script for the following tasks:
- Creating projects
- Creating Gems
- Creating templates
- Enabling and disabling Gems for your project
- Registering the engine
- Registering projects and Gems
Prerequisites
To use the o3de
Python script, you must set up the Python runtime, which you download when you set up the engine. For instructions on downloading the runtime, refer to the Register the engine section of the Setting up O3DE from GitHub topic for
Windows or
Linux.
Quick start
To run the O3DE Python runtime and a command, at a command prompt, do either of the following:
Run the
o3de.bat
batch file directly.<engine>\scripts\o3de.bat <command>
Launch Python and run the
o3de.py
script.<engine>\python\python.cmd <engine>\scripts\o3de.py <command>
Note:Replace<engine>
with the path to your engine.
For example, to register the engine, enter the following command:
<engine>\scripts\o3de.bat register --this-engine
To run the O3DE Python runtime and a command, in a terminal window, do either of the following:
Run the
o3de.sh
shell script file directly.<engine>/scripts/o3de.sh <command>
Launch Python and run the
o3de.py
script.<engine>/python/python.sh <engine>/scripts/o3de.py <command>
Note:Replace<engine>
with the path to your engine.
For example, to register the engine, enter the following command:
<engine>/scripts/o3de.sh register --this-engine
Commands
The o3de
Python script contains the following commands, with further details in the following sections.
Command | Description |
---|---|
get-global-project | Gets the global project that is registered to the engine. |
set-global-project | Sets the specified project as the engine’s global project. |
create-template | Creates a template out of the specified source path. |
create-from-template | Creates an instance from a generic template. |
create-project | Creates a new project. |
create-gem | Creates a new Gem. |
register | Registers an O3DE object. |
register-show | Shows the registered O3DE objects. |
get-registered | Shows the path to the registered O3DE object with the specified name. |
enable-gem | Enables/Activates the Gem in your project. |
disable-gem | Disables/Deactivates the Gem in your project. |
edit-engine-properties | Edits the engine’s properties. |
edit-project-properties | Edits the project’s properties. |
edit-gem-properties | Edits the Gem’s properties. |
download | Download content from remote repositories. |
repo | Activate and deactivate remote repositories and update metadata. |
sha256 | Creates a hash value for an O3DE object using SHA-256 (Secure Hash Algorithm 256). |
android-configure | Configures the settings for the Android Project Generation script. |
android-generate | Generate an Android Gradle project script for you project. |
get-global-project
Gets the global project that is registered to the engine. By default, reads the global project from <USER_DIRECTORY>/.o3de/Registry/bootstrap.setreg
. You can also specify a file path using -i
.
Format
get-global-project [-h] [-i INPUT_PATH]
Usage
Reads the global project from <USER_DIRECTORY>/.o3de/Registry/bootstrap.setreg
.
o3de.bat get-global-project
Reads the global project from a specified file.
o3de.bat get-global-project -i <USER_DIRECTORY>\.o3de\Registry\my-custom.setreg
Optional parameters
-h, --help
Shows the help message.
-i INPUT_PATH, --input-path INPUT_PATH
A path to the input file that you want to read the
/Amazon/AzCore/Bootstrap/project_path
key from. If not supplied, then this command uses the input file<USER_DIRECTORY>/.o3de/Registry/bootstrap.setreg
instead.
set-global-project
Sets the specified project as the engine’s global project. By default, sets this in <USER_DIRECTORY>\.o3de\Registry\bootstrap.setreg
. You can also specify a file path using -o
.
If you set a global project, then O3DE tools (such as Asset Processor and O3DE Editor) use the global project when you launch them from an installed engine. To override the global project, specify a project with the project-path
parameter when you launch the O3DE tools from the command line.
Format
set-global-project [-h] (-pp PROJECT_PATH | -pn PROJECT_NAME)
[-o OUTPUT_PATH] [-f]
Usage
Sets the specified project as the global project in <USER_DIRECTORY>/.o3de/Registry/bootstrap.setreg
.
o3de.bat set-global-project -pp PROJECT_PATH
Sets the specified project as the global project in the specified path.
o3de.bat set-global-project -pp PROJECT_PATH -o <USER_DIRECTORY>\.o3de\Registry\my-custom.setreg
Optional parameters
-h, --help
Shows the help message.
-pp PROJECT_PATH, --project-path PROJECT_PATH
The path to the project. The path must contain the project manifest file (
project.json
) unless you also use the--force
parameter.-pn PROJECT_NAME, --project-name PROJECT_NAME
The name of the project. You can find the name in the project’s
project.json
file.-o OUTPUT_PATH, --output-path OUTPUT_PATH
The path and filename where the
project_path
key is written. The file should be located in<USER_DIRECTORY>/.o3de/Registry/
and have the file extension.setreg
. If you don’t use this parameter,o3de
writes the key to<USER_DIRECTORY>/.o3de/Registry/bootstrap.setreg
.-f, --force
Forcibly sets the project path in the supplied
.setreg
file.
create-template
Creates a template out of the specified source path and registers the template in the O3DE manifest. Users can then create custom source content from this template using the create-from-template
command.
Format
create-template [-h] [-v] -sp SOURCE_PATH [-tp TEMPLATE_PATH]
[-srp SOURCE_RESTRICTED_PATH | -srn SOURCE_RESTRICTED_NAME]
[-trp TEMPLATE_RESTRICTED_PATH | -trn TEMPLATE_RESTRICTED_NAME]
[-sn SOURCE_NAME]
[-srprp SOURCE_RESTRICTED_PLATFORM_RELATIVE_PATH]
[-trprp TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH]
[-kr] [-kl] [-r [REPLACE [REPLACE ...]]]
[-f] [--no-register]
Usage
Creates a template named StandardGem
from the source folder and saves it in the default_templates_folder
specified in the O3DE manifest. Also registers the template in the O3DE manifest.
o3de.bat create-template -sp C:\MyGems\StandardGem
Creates a template named StandardGem
from the source folder and saves it in C:\MyTemplates
, without registering the template.
o3de.bat create-template -sp C:\MyGems\StandardGem -tp C:\MyTemplates\StandardGem --no-register
Creates a template named StandardGem
from the source folder and saves it in the default templates folder. Additionally, it replaces any part of a file or path in the source folder containing the word Standard
with the placeholder name ${Name}
, and any appearance of the word Standard
in the source file content with ${SanitizedCppName}
.
o3de.bat create-template -sp C:\MyGems\TestGem -tp StandardGem -sn Standard
Creates a template named StandardComponent
from the source folder and saves it in the default templates folder. Additionally, it does the following:
- Replaces any part of a file or path in the source folder containing the word
Standard
with the placeholder name${Name}
. - Replaces any appearance of the word
Standard
in the source file content with${SanitizedCppName}
. - Replaces any appearance of the word
MyGem
with${GemName}
. This particular example is useful when creating a template where the Gem name serves as a C++ namespace. - Replaces the UUID
cd2c4950-7ee3-49b9-b356-51a3b6bb2373
with${Random_Uuid}
. When thecreate-from-template
command encounters${Random_Uuid}
in a template, it replaces this placeholder with a randomly-generated UUID. - Keeps all licensing text in the source files that begins with
{BEGIN_LICENSE}
and ends with{END_LICENSE}
.
o3de.bat create-template -sp C:\MyComponent -tp StandardComponent -sn Standard -kl -r MyGem ${GemName} cd2c4950-7ee3-49b9-b356-51a3b6bb2373 ${Random_Uuid}
Note:When using the replace parameter in Windows PowerShell, you must use a single quote around any$
replacement variables. For example:-r MyGem '${GemName}'
.
Optional parameters
-h, --help
Shows the help message.
-v
If specified, provides additional logging verbosity.
-sp SOURCE_PATH, --source-path SOURCE_PATH
The path to the source folder that you want to use as a template.
-tp TEMPLATE_PATH, --template-path TEMPLATE_PATH
The path where you want to create the template. The path can be absolute or relative to the
default_templates_folder
specified in the O3DE manifest. If not supplied, the template path is set to the default template path concatenated withSOURCE_NAME
. IfSOURCE_NAME
is not specified, the last component ofSOURCE_PATH
is used in its place.-srp SOURCE_RESTRICTED_PATH, --source-restricted-path SOURCE_RESTRICTED_PATH
The path to the source’s restricted folder.
-srn SOURCE_RESTRICTED_NAME, --source-restricted-name SOURCE_RESTRICTED_NAME
The name of the source’s restricted folder. If supplied, you don’t need to use the
--source-restricted-path
parameter.-trp TEMPLATE_RESTRICTED_PATH, --template-restricted-path TEMPLATE_RESTRICTED_PATH
The path to the template’s restricted folder.
-trn TEMPLATE_RESTRICTED_NAME, --template-restricted-name TEMPLATE_RESTRICTED_NAME
The name of the template’s restricted folder. If supplied, you don’t need to use the
--template-restricted-path
parameter.-sn SOURCE_NAME, --source-name SOURCE_NAME
Substitutes any file and path entries that match
SOURCE_NAME
with${Name}
, and any file content that matchesSOURCE_NAME
with${SanitizedCppName}
.An example of substitution:
--source-name Foo
replaces the source fileFooBus.h
->${Name}Bus.h
, and the source contentclass FooRequests
->class ${SanitizedCppName}Requests
.-srprp SOURCE_RESTRICTED_PLATFORM_RELATIVE_PATH, --source-restricted-platform-relative-path SOURCE_RESTRICTED_PLATFORM_RELATIVE_PATH
A path to append to
SOURCE_RESTRICTED_PATH/<platform>/
, which contains the restricted source. For example:--source-restricted-path C:/restricted --source-restricted-platform-relative-path some/folder
=>C:/restricted/<platform>/some/folder/<source_name>
.-trprp TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH, --template-restricted-platform-relative-path TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH
A path to append to
TEMPLATE_RESTRICTED_PATH/<platform>
, which contains the restricted template source. For example:--template-restricted-path C:/restricted --template-restricted-platform-relative-path some/folder
=>C:/restricted/<platform>/some/folder/<template_name>
.-kr, --keep-restricted-in-template
If included, creates the restricted platforms in the template folder. By default, creates the restricted files in the restricted folder located at TEMPLATE_RESTRICTED_PATH.
-kl, --keep-license-text
If included, keeps all of the lines of license text, starting at {BEGIN_LICENSE} and ending at {END_LICENSE}. By default, the license text isn’t included.
-r [REPLACE [REPLACE ...]], --replace [REPLACE [REPLACE ...]]
Add A to B replacement pairs. For example:
-r MyUsername ${User} 1723905 ${id}
. This replacesMyUsername
with${User}
, and1723905
with${id}
.Note:When using the replace parameter in Windows PowerShell, you must use a single quote around any$
replacement variables. For example:-r MyUsername '${User}'
.-f, --force
Forces the new template directory to override the existing one, if one exists.
--no-register
Prevents registration of the template path in the O3DE manifest.
create-from-template
Creates an instance of a generic template based on the specified template.
Format
create-from-template [-h] [-v] -dp DESTINATION_PATH
(-tp TEMPLATE_PATH | -tn TEMPLATE_NAME)
[-dn DESTINATION_NAME]
[-drp DESTINATION_RESTRICTED_PATH | -drn DESTINATION_RESTRICTED_NAME]
[-trp TEMPLATE_RESTRICTED_PATH | -trn TEMPLATE_RESTRICTED_NAME]
[-drprp DESTINATION_RESTRICTED_PLATFORM_RELATIVE_PATH]
[-trprp TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH]
[-kr] [-kl] [-r [REPLACE [REPLACE ...]]]
[-f] [--no-register]
Usage
Instantiates an object based on the template that is located in the specified template path and saves it in the specified destination path.
o3de.bat create-from-template -dp DESTINATION_PATH -tp TEMPLATE_PATH
Instantiates an object based on the template named DefaultComponent
and saves it in the directory NewComponent
in the current path. Additionally, it replaces all occurrences of ${GemName}
in the template with MyGem
.
o3de.bat create-from-template -dp NewComponent -dn MyTest -tn DefaultComponent -kr -r ${GemName} MyGem
Note:When using the replace parameter in Windows PowerShell, you must use a single quote around any$
replacement variables. Example:-r '${GemName}' MyGem
.
To create the component in an existing directory, such as the Code
directory of a Gem that’s in progress, add the -f
option to the create-from-template
command to force the creation of the component files there.
For example, to create a component called MyTestComponent
in the MyGem
namespace in the Gem’s Code
directory, do the following:
scripts\o3de.bat create-from-template -dp C:\Gems\MyGem\Code -dn MyTest -tn DefaultComponent -kr -r ${GemName} MyGem -f
Optional parameters
-h, --help
Shows the help message.
-v
If specified, provides additional logging verbosity.
-dp DESTINATION_PATH, --destination-path DESTINATION_PATH
The path to instantiate the new template in. The path can be absolute or relative to the O3DE development source folder. For example: DESTINATION_PATH =
C:/o3de/NewTemplate
.-tp TEMPLATE_PATH, --template-path TEMPLATE_PATH
The path to the template that you want to instantiate. The path can be absolute or relative to the O3DE development source folder. For example: TEMPLATE_PATH =
C:/o3de/Template/SomeTemplate
.-tn TEMPLATE_NAME, --template-name TEMPLATE_NAME
The name of the registered template to instantiate. If supplied, you don’t need to use the
--template-path
parameter.-dn DESTINATION_NAME, --destination-name DESTINATION_NAME
The name to replace
${Name}
with in the instantiated template. The name must be alphanumeric, though it can contain underscores (_) and hyphens (-). If you don’t provide the destination name, this command uses the last component of the destination path.-drp DESTINATION_RESTRICTED_PATH, --destination-restricted-path DESTINATION_RESTRICTED_PATH
The path where
o3de
writes the restricted files.-drn DESTINATION_RESTRICTED_NAME, --destination-restricted-name DESTINATION_RESTRICTED_NAME
The name of the registered restricted path where
o3de
writes the restricted files. If supplied, you don’t need to use the--destination-restricted-path
parameter.-trp TEMPLATE_RESTRICTED_PATH, --template-restricted-path TEMPLATE_RESTRICTED_PATH
The path to the restricted directory that
o3de
adds restricted platform sources to, if any.-trn TEMPLATE_RESTRICTED_NAME, --template-restricted-name TEMPLATE_RESTRICTED_NAME
The name of the restricted directory that
o3de
adds restricted platform sources to, if any. If supplied, you don’t need to use the--template-restricted-path
parameter.-drprp DESTINATION_RESTRICTED_PLATFORM_RELATIVE_PATH, --destination-restricted-platform-relative-path DESTINATION_RESTRICTED_PLATFORM_RELATIVE_PATH
A path to append to
DESTINATION_RESTRICTED_PATH/<platform>
, which contains the restricted destination. For example:--destination-restricted-path C:/instance --destination-restricted-platform-relative-path some/folder
=>C:/instance/<platform>/some/folder/<destination_name>
.-trprp TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH, --template-restricted-platform-relative-path TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH
A path to append to
TEMPLATE_RESTRICTED_PATH/<platform>
, which contains the restricted template. For example:--template-restricted-path C:/restricted --template-restricted-platform-relaive-path some/folder
=>C:/restricted/<platform>/some/folder/<template_name>
.-kr, --keep-restricted-in-instance
If specified, creates the restricted platforms in the new template folder. If not specified, creates the restricted files in the restricted folder located at TEMPLATE_RESTRICTED_PATH.
-kl, --keep-license-text
If specified, keeps all license text found in the template files. If not specified, the license text isn’t included. License text includes all of the lines of text starting on a line containing {BEGIN_LICENSE} and ending on the line containing {END_LICENSE}.
-r [REPLACE [REPLACE ...]], --replace [REPLACE [REPLACE ...]]
Add A to B replacement pairs. For example:
-r ${User} MyUsername ${id} 1723905
. This replaces${User}
withMyUsername
, and${id}
with1723905
. Note: <DestinationName> is the last component of the DESTINATION_PATH. The following replacement pairs already exist:${Name}
to <DestinationName>,${NameLower}
to <destinationname>,${NameUpper}
to <DESTINATIONNAME>.Note:When using the replace parameter in Windows PowerShell, you must use a single quote around any$
replacement variables. For example:-r '${User}' MyUsername
.-f, --force
Overwrites files in the destination directory if they already exist.
--no-register
Prevents registration of the project in the O3DE manifest.
create-project
Creates a new project at the specified path and registers it to the o3de_manifest.json
file. However, if you create the project in the engine directory, this command registers the project to the engine’s engine.json
file instead.
Format
create-project [-h] -pp PROJECT_PATH [-pn PROJECT_NAME]
[-tp TEMPLATE_PATH | -tn TEMPLATE_NAME]
[-prp PROJECT_RESTRICTED_PATH | -prn PROJECT_RESTRICTED_NAME]
[-trp TEMPLATE_RESTRICTED_PATH | -trn TEMPLATE_RESTRICTED_NAME]
[-prprp PROJECT_RESTRICTED_PLATFORM_RELATIVE_PATH]
[-trprp TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH]
[-kr] [-kl] [-r [REPLACE [REPLACE ...]]]
[--system-component-class-id SYSTEM_COMPONENT_CLASS_ID]
[--editor-system-component-class-id EDITOR_SYSTEM_COMPONENT_CLASS_ID]
[--module-id MODULE_ID] [-f]
Usage
Creates a new project at the specified path using the “DefaultProject” template.
o3de.bat create-project -pp PROJECT_PATH
Creates a new project at the specified path using the specified project template. The template must have a valid project.json
file.
o3de.bat create-project --project-path PROJECT_PATH --template-path TEMPLATE_PATH
Optional parameters
-h, --help
Shows the help message.
-pp PROJECT_PATH, --project-path PROJECT_PATH
The path to your newly created project. The project’s path can be absolute or relative to the O3DE development source folder. For example: PROJECT_PATH =
C:/o3de/TestProject
.-pn PROJECT_NAME, --project-name PROJECT_NAME
The name of your new project. The name must be alphanumeric, though it can contain underscores (_) and hyphens (-). If you don’t provide the project name, this command uses the last component of the project path. For example: New_Project-123.
-tp TEMPLATE_PATH, --template-path TEMPLATE_PATH
The path to the template that you want to create a new project from. The path can be absolute or relative to the default template’s path.
-tn TEMPLATE_NAME, --template-name TEMPLATE_NAME
The name of the template that you want to create a new project from. If supplied, you don’t need to use the
--template-path
parameter.-prp PROJECT_RESTRICTED_PATH, --project-restricted-path PROJECT_RESTRICTED_PATH
The path to the project’s restricted folder. The path can be absolute or relative to
restricted="projects"
.-prn PROJECT_RESTRICTED_NAME, --project-restricted-name PROJECT_RESTRICTED_NAME
The name of the project’s restricted path. If supplied, you do not need to use the
--project-restricted-path
parameter.-trp TEMPLATE_RESTRICTED_PATH, --template-restricted-path TEMPLATE_RESTRICTED_PATH
The path to the template’s restricted folder. The path can be absolute or relative to
restricted="templates"
.-trn TEMPLATE_RESTRICTED_NAME, --template-restricted-name TEMPLATE_RESTRICTED_NAME
The name of the template’s restricted path. If supplied, you don’t need to use the
--template-restricted-path
parameter.-prprp PROJECT_RESTRICTED_PLATFORM_RELATIVE_PATH, --project-restricted-platform-relative-path PROJECT_RESTRICTED_PLATFORM_RELATIVE_PATH
A path to append to
PROJECT_RESTRICTED_PATH/<platform>
, and that contains the restricted project. For example:--project-restricted-path C:/restricted --project- restricted-platform-relative-path some/folder
=>C:/restricted/<platform>/some/folder/<project_name>
.-trprp TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH, --template-restricted-platform-relative-path TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH
A path to append to
TEMPLATE_RESTRICTED_PATH/<platform>
, and that contains the restricted template source. For example:--template-restricted-path C:/restricted --template-restricted-platform-relative-path some/folder
=>C:/restricted/<platform>/some/folder/<template_name>
.-kr, --keep-restricted-in-project
If true, creates the restricted platforms in the project folder. If false, creates the restricted files in the restricted folder located at TEMPLATE_RESTRICTED_PATH. By default, this parameter is false.
-kl, --keep-license-text
If true, keeps the license text (located in the
template.json
file) in the new project’sproject.json
file. If false, the license text isn’t included. By default, this parameter is false. The license text is all of the lines of text, starting at {BEGIN_LICENSE} and ending at {END_LICENSE}.-r [REPLACE [REPLACE ...]], --replace [REPLACE [REPLACE ...]]
Add A to B replacement pairs.
o3de
automatically infers${Name}
and all of the other standard project replacements from the project name. These replacements supersede all inferred replacements. For example:--replace MyUsername ${User} 1723905 ${id}
. This replacesMyUsername
with${User}
, and1723905
with${id}
. Note: <ProjectName> is the last component of the template_path. The following replacement pairs already exist:${Name}
to <ProjectName>,${NameLower}
to <projectname>,${NameUpper}
to <PROJECTNAME>.--system-component-class-id SYSTEM_COMPONENT_CLASS_ID
A UUID that you want to associate with the system class component. The default is a random UUID. For example, {b60c92eb-3139-454b-a917-a9d3c5819594}.
--editor-system-component-class-id EDITOR_SYSTEM_COMPONENT_CLASS_ID
A UUID that you want to associate with the editor system class component. The default is a random UUID. For example, {b60c92eb-3139-454b-a917-a9d3c5819594}.
--module-id MODULE_ID
A UUID that you want to associate with the module. The default is a random UUID. For example, {b60c92eb-3139-454b-a917-a9d3c5819594}.
-f, --force
Forces the new project directory to override the existing one, if one exists.
create-gem
Creates a new Gem at the specified path.
Format
create-gem [-h] -gp GEM_PATH [-gn GEM_NAME]
[-tp TEMPLATE_PATH | -tn TEMPLATE_NAME]
[-grp GEM_RESTRICTED_PATH | -grn GEM_RESTRICTED_NAME]
[-trp TEMPLATE_RESTRICTED_PATH | -trn TEMPLATE_RESTRICTED_NAME]
[-grprp GEM_RESTRICTED_PLATFORM_RELATIVE_PATH]
[-trprp TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH]
[-r [REPLACE [REPLACE ...]]] [-kr] [-kl]
[--system-component-class-id SYSTEM_COMPONENT_CLASS_ID]
[--editor-system-component-class-id EDITOR_SYSTEM_COMPONENT_CLASS_ID]
[--module-id MODULE_ID] [-f]
Usage
Create a new Gem at the specified path using the “DefaultGem” template.
o3de.bat create-gem -gp GEM_PATH
Create a new Gem at the specified path using the specified Gem template. The template must have a valid gem.json
file.
o3de.bat create-gem -gp GEM_PATH --template-path TEMPLATE_PATH
Optional parameters
-h, --help
Shows the help message.
-gp GEM_PATH, --gem-path GEM_PATH
The path to create a new Gem at. The Gem’s path can be absolute or relative to the default Gems path.
-gn GEM_NAME, --gem-name GEM_NAME
The name of your new Gem. The name must be alphanumeric, though it can contain underscores (_) and hyphens (-). If you don’t provide the Gem name, this command uses the last component of the Gem path. For example: New_Gem.
-tp TEMPLATE_PATH, --template-path TEMPLATE_PATH
The path to the template that you want to create a new Gem from. The path can be absolute or relative to the default template’s path.
-tn TEMPLATE_NAME, --template-name TEMPLATE_NAME
The name of the template that you want to create a new Gem from. If supplied, you don’t need to use the
--template-path
parameter.-grp GEM_RESTRICTED_PATH, --gem-restricted-path GEM_RESTRICTED_PATH
The path to the Gem’s restricted folder, if any. The path can be absolute or relative to the O3DE development source folder. The default is
<o3de-development-source>/restricted
.-grn GEM_RESTRICTED_NAME, --gem-restricted-name GEM_RESTRICTED_NAME
The name of the Gem’s restricted path, if any. If supplied, you don’t need to use the
--gem-restricted-path
parameter.-trp TEMPLATE_RESTRICTED_PATH, --template-restricted-path TEMPLATE_RESTRICTED_PATH
The path to the template’s restricted folder. The path can be absolute or relative to
restricted="templates"
.-trn TEMPLATE_RESTRICTED_NAME, --template-restricted-name TEMPLATE_RESTRICTED_NAME
The name of the template’s restricted path. If supplied, you don’t need to use the
--template-restricted-path
parameter.-grprp GEM_RESTRICTED_PLATFORM_RELATIVE_PATH, --gem-restricted-platform-relative-path GEM_RESTRICTED_PLATFORM_RELATIVE_PATH
A path to append to
GEM_RESTRICTED_PATH/<platform>
, which contains the restricted template. For example:--gem-restricted-path C:/restricted --gem-restricted- platform-relative-path some/folder
=>C:/restricted/<platform>/some/folder/<gem_name>
.-trprp TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH, --template-restricted-platform-relative-path TEMPLATE_RESTRICTED_PLATFORM_RELATIVE_PATH
A path to append to
TEMPLATE_RESTRICTED_PATH/<platform>
, which contains the restricted template. For example:--template-restricted-path C:/restricted --template-restricted-platform-relaive-path some/folder
=>C:/restricted/<platform>/some/folder/<template_name>
.-r [REPLACE [REPLACE ...]], --replace [REPLACE [REPLACE ...]]
Add A to B replacement pairs.
o3de
automatically infers${Name}
and all of the other standard Gem replacements from the Gem name. These replacements supersede all inferred replacement pairs. For example:--replace ${DATE} 1/1/2020 ${id} 1723905
. This replaces${DATE}
with1/1/2020
, and${id}
with1723905
. Note: <GemName> is the last component of the GEM_PATH. The following replacement pairs already exist:${Name}
to <GemName>,${NameLower}
to <gemname>,${NameUpper}
to <GEMNAME>.-kr, --keep-restricted-in-gem
If true, creates the restricted platforms in the Gem folder. If false, creates the restricted files in the restricted folder located at TEMPLATE_RESTRICTED_PATH. By default, this parameter is false.
-kl, --keep-license-text
If true, keeps the license text (located in the
template.json
file) in the new Gem’sgem.json
file. If false, the license text isn’t included. By default, this parameter is false. The license text is all of the lines of text, starting at {BEGIN_LICENSE} and ending at {END_LICENSE}.--system-component-class-id SYSTEM_COMPONENT_CLASS_ID
A UUID that you want to associate the system class component with. The default is a random UUID. For example: {b60c92eb-3139-454b-a917-a9d3c5819594}.
--editor-system-component-class-id EDITOR_SYSTEM_COMPONENT_CLASS_ID
A UUID that you want to associate with the editor system class component. The default is a random UUID. For example: {b60c92eb-3139-454b-a917-a9d3c5819594}.
--module-id MODULE_ID
A UUID that you want to associate with the module. The default is a random UUID. For example: {b60c92eb-3139-454b-a917-a9d3c5819594}.
-f, --force
Forces the new Gem directory to override the existing one, if one exists.
register
Registers O3DE objects to the o3de_manifest.json
file.
Format
register [-h]
(--this-engine | -ep ENGINE_PATH | -pp PROJECT_PATH | -gp GEM_PATH | -es EXTERNAL_SUBDIRECTORY | -tp TEMPLATE_PATH | -rp RESTRICTED_PATH | -ru REPO_URI | -aep ALL_ENGINES_PATH | -app ALL_PROJECTS_PATH | -agp ALL_GEMS_PATH | -atp ALL_TEMPLATES_PATH | -arp ALL_RESTRICTED_PATH | -aru ALL_REPO_URI | -def DEFAULT_ENGINES_FOLDER | -dpf DEFAULT_PROJECTS_FOLDER | -dgf DEFAULT_GEMS_FOLDER | -dtf DEFAULT_TEMPLATES_FOLDER | -drf DEFAULT_RESTRICTED_FOLDER | -dtpf DEFAULT_THIRD_PARTY_FOLDER | -u)
[-r] [-f | -dry]
[-esep EXTERNAL_SUBDIRECTORY_ENGINE_PATH | -espp EXTERNAL_SUBDIRECTORY_PROJECT_PATH | -esgp EXTERNAL_SUBDIRECTORY_GEM_PATH | -frwom]
Usage
Registering engines
Registers this engine to the o3de_manifest.json
file. This command maps the engine’s name to its path in JSON.
o3de.bat register --this-engine
Registers the specified engine to the o3de_manifest.json
file. This command maps the engine’s name to its path in JSON.
o3de.bat register --engine-path ENGINE_PATH
Registers all of the engines in the specified path to the o3de_manifest.json
file. This command recursively scans the specified path and registers all of the paths that have a valid engine.json
file. It maps each engine’s name to its path in JSON.
o3de.bat register --all-engines-path ALL_ENGINES_PATH
Registering projects
Registers the specified project to the engine. This command does two things: it adds the project’s path to the o3de_manifest.json
file, and it sets engine
to the engine’s name in each project’s project.json
file.
o3de.bat register -pp PROJECT_PATH
Registers the specified project to the specified engine. This command does two things: it adds the project’s path to the o3de_manifest.json
file, and it sets engine
to the engine’s name in each project’s project.json
file.
o3de.bat register -pp PROJECT_PATH --engine-path ENGINE_PATH
Registers all of the projects in the specified path. This command recursively scans the specified path and registers all of the paths that have a valid project.json
file. This command does two things: it adds each project’s path to the o3de_manifest.json
file, and it sets engine
to the engine’s name in each project’s project.json
file.
o3de.bat register --all-projects-path ALL_PROJECTS_PATH
Registering Gems
Registers the Gem to the nearest o3de object manifest file above the location where the Gem is. Before registering the Gem, this command verifies that the Gem has a valid gem.json
file. Then, it adds the Gem’s path to the external_subdirectories
list in the nearest o3de object manifest file above the Gem location.
o3de.bat register --gem-path GEM_PATH
For example given the following filesystem layout of using o3de, the manifest file where the Gem will be registered changes based on the location of the Gem being registered."
/home/user/.o3de
/o3de_manifest.json
/home/user/repo1
/o3de <-- engine source code
/project <-- project
/anothergem <-- A random gem
- If
GemToRegister
is insideanothergem
at/home/user/repo1/anothergem/GemToRegister
, then it will be registered in the/home/user/repo1/anothergem/gem.json
manifest. - If
GemToRegister
is inside the project’sGems
folder at/home/user/repo1/project/Gems/GemToRegister
, then it will be registered in the/home/user/repo1/project/project.json
manifest. - If
GemToRegister
is inside the engineGems
folder at/home/user/repo1/o3de/Gems/GemToRegister
, then it will be registered in the/home/user/repo1/o3de/engine.json
manifest. - Finally, if
GemToRegister
is outside of any engine, project or any other gem directory then it will be registered with theo3de_manifest.json
. i.e/home/user/MyGems/GemToRegister
will register the gem in/home/user/.o3de/o3de_manifest.json
Registers the Gem to the project’s project.json
file. Before registering the Gem, this command verifies that the Gem has a valid gem.json
file. Then, it adds the Gem’s path to the external_subdirectories
list in the project.json
file. This adds the Gem to the project’s build solution, so the project can recognize the Gem.
o3de.bat register -gp GEM_PATH -espp PROJECT_PATH
Registers the Gem to the engine’s engine.json
file. Before registering the Gem, this command verifies that the Gem has a valid gem.json
file. Then, it adds the Gem’s path to the external_subdirectories
list in the engine.json
file. This adds the Gem to the engine’s build solution, so the engine can recognize the Gem.
o3de.bat register -gp GEM_PATH -espp ENGINE_PATH
Registers all of the Gems in the specified path. This command recursively scans the specified path and registers all of the paths that have a valid gem.json
file. This command adds each Gem to the o3de_manifest.json
file.
o3de.bat register --all-gems-path ALL_GEMS_PATH
Registering external subdirectories
Registers the specified subdirectory path to the external_subdirectories
list in the o3de_manifest.json
file.
o3de.bat register --external-subdirectory EXTERNAL_SUBDIRECTORY
Registers the specified subdirectory path into external_subdirectories
in the specified engine’s engine.json
file.
o3de.bat register --external-subdirectory EXTERNAL_SUBDIRECTORY --external-subdirectory-engine-path ENGINE_PATH
Registers the specified subdirectory path into external_subdirectories
in the specified project’s project.json
file.
o3de.bat register --external-subdirectory EXTERNAL_SUBDIRECTORY --external-subdirectory-project-path PROJECT_PATH
Registering templates
Registers the specified template to the templates
list in the o3de_manifest.json
file.
o3de.bat register --template-path <template-path>
Registers the specified template to the templates
list in the specified engine’s engine.json
file.
o3de.bat register --template-path TEMPLATE_PATH --engine-path ENGINE_PATH
Registers all of the templates in the specified path. This command recursively scans the specified path and registers all of the paths that have a valid template.json
file. This command adds each template to the templates
list in the o3de_manifest.json
file.
o3de.bat register --all-templates-path ALL_TEMPLATES_PATH
Registering restricted paths
Registers the specified restricted path to the restricted
list in the o3de_manifest.json
file.
o3de.bat register --restricted-path RESTRICTED_PATH
Registers all of the restricted paths in the specified path to the restricted
list in the o3de_manifest.json
file.
o3de.bat register --all-restricted-path ALL_RESTRICTED_PATH
Registering repositories
Registers the specified repository uniform resource identifier (URI) to the repos
list in the o3de_manifest.json
file.
o3de.bat register --repo-uri REPO_URI
Registers all of the repositories in the specified URI. This command recursively scans the specified path and registers all of the repositories that have a valid repo.json
file. This command adds each repository to the o3de_manifest.json
file.
o3de.bat register --all-repo-uri ALL_REPO_URI
Registering default folders
Registers the specified folder as the default engines directory in the o3de_manifest.json
file.
o3de.bat register --default-engines-folder ENGINES_FOLDER_PATH
Registers the specified folder as the default projects directory in the o3de_manifest.json
file. When creating a project by using the create-project
command, if you provide a relative path, the project saves in the default project folder.
o3de.bat register --default-projects-folder PROJECTS_FOLDER_PATH
Registers the specified folder as the default Gems directory in the o3de_manifest.json
file. When creating a Gem by using the create-gem
command, if you provide a relative path, the Gem saves in the default Gems folder.
o3de.bat register --default-gems-folder GEMS_FOLDER_PATH
Registers the specified folder as the default templates directory in the o3de_manifest.json
file. When creating a template by using the create-template
command, if you provide a relative path, the template saves in the default template folder.
o3de.bat register --default-templates-folder TEMPLATES_FOLDER_PATH
Registers the specified folder as the default restricted directory in the o3de_manifest.json
file. The commands–create-from-template
, create-project
, and create-gem
–use the default restricted directory when instantiating a template.
o3de.bat register --default-restricted-folder RESTRICTED_FOLDER_PATH
Registers the specified folder as the default third-party directory in the o3de_manifest.json
file. Project Manager uses the default third-party directory to set the LY_3RDPARTY_PATH
option when configuring the CMake build solution.
o3de.bat register --default-third-party folder THIRD_PARTY_FOLDER_PATH
Updating the o3de_manifest.json
file
Updates the o3de_manifest.json
file. This command validates all of the registered objects, and then removes invalid objects.
o3de.bat register --update
Optional parameters
-h, --help
Shows the help message.
--this-engine
The engine running this O3DE Python script.
-ep ENGINE_PATH, --engine-path ENGINE_PATH
The path to the engine that you want to register or deregister.
-pp PROJECT_PATH, --project-path PROJECT_PATH
The path to the project that you want to register or deregister.
-gp GEM_PATH, --gem-path GEM_PATH
The path to the Gem that you want to register or deregister.
-es EXTERNAL_SUBDIRECTORY, --external-subdirectory EXTERNAL_SUBDIRECTORY
The path to the external subdirectory that you want to register or deregister.
-tp TEMPLATE_PATH, --template-path TEMPLATE_PATH
The path to the template that you want to register or deregister.
-rp RESTRICTED_PATH, --restricted-path RESTRICTED_PATH
The path to the restricted folder that you want to register or deregister.
-ru REPO_URI, --repo-uri REPO_URI
The path to the repository that you want to register or deregister.
-aep ALL_ENGINES_PATH, --all-engines-path ALL_ENGINES_PATH
All of the engines that you want to register or deregister in the specified folder.
-app ALL_PROJECTS_PATH, --all-projects-path ALL_PROJECTS_PATH
All of the projects that you want to register or deregister in the specified folder.
-agp ALL_GEMS_PATH, --all-gems-path ALL_GEMS_PATH
All of the Gems that you want to register or deregister in the specified folder.
-atp ALL_TEMPLATES_PATH, --all-templates-path ALL_TEMPLATES_PATH
All of the templates that you want to register or deregister in the specified folder.
-arp ALL_RESTRICTED_PATH, --all-restricted-path ALL_RESTRICTED_PATH
All of the restricted folders that you want to register or deregister in the specified folder.
-aru ALL_REPO_URI, --all-repo-uri ALL_REPO_URI
All of the repositories that you want to register or deregister in the specified folder.
-def DEFAULT_ENGINES_FOLDER, --default-engines-folder DEFAULT_ENGINES_FOLDER
The path to the default engines folder that you want to register or deregister.
-dpf DEFAULT_PROJECTS_FOLDER, --default-projects-folder DEFAULT_PROJECTS_FOLDER
The path to the default projects folder that you want to register or deregister.
-dgf DEFAULT_GEMS_FOLDER, --default-gems-folder DEFAULT_GEMS_FOLDER
The path to the default Gems folder that you want to register or deregister.
-dtf DEFAULT_TEMPLATES_FOLDER, --default-templates-folder DEFAULT_TEMPLATES_FOLDER
The path to the default templates folder that you want to register or deregister.
-drf DEFAULT_RESTRICTED_FOLDER, --default-restricted-folder DEFAULT_RESTRICTED_FOLDER
The path to the default restricted folder that you want to register or deregister.
-dtpf DEFAULT_THIRD_PARTY_FOLDER, --default-third-party-folder DEFAULT_THIRD_PARTY_FOLDER
The path to the default third-party folder that you want to register or deregister.
-u, --update
Refreshes the repository cache.
-r, --remove
Deregisters the specified entry.
-f, --force
Forces the registration information to update, if you made any modifications.
-dry, --dry-run
Performs a dry run, reporting the result, but does not actually change anything.
external-subdirectory:
Use the following parameters with the --external-subdirectory
option.
-esep EXTERNAL_SUBDIRECTORY_ENGINE_PATH, --external-subdirectory-engine-path EXTERNAL_SUBDIRECTORY_ENGINE_PATH
If supplied, registers the external subdirectory with the
engine.json
file at the specified engine path.-espp EXTERNAL_SUBDIRECTORY_PROJECT_PATH, --external-subdirectory-project-path EXTERNAL_SUBDIRECTORY_PROJECT_PATH
If supplied, registers the external subdirectory with the
project.json
file at the specified project path.-esgp EXTERNAL_SUBDIRECTORY_GEM_PATH, --external-subdirectory-gem-path EXTERNAL_SUBDIRECTORY_GEM_PATH
If supplied, registers the external subdirectory with the
gem.json
at the gem-path location.-frwom, --force-register-with-o3de-manifest
When set, forces the registration of the external subdirectory with the
~/.o3de/o3de_manifest.json
.
register-show
Shows the O3DE objects that are registered in the o3de_manifest.json
file.
Format
register-show [-h]
[-te | -e | -p | -g | -t | -r | -rs | -ep | -eg | -et | -ers | -ees | -pg | -pt | -prs | -pes | -ap | -ag | -at | -ares | -aes]
[-v] [-pp PROJECT_PATH | -pn PROJECT_NAME]
[-ohf OVERRIDE_HOME_FOLDER]
Usage
Outputs the o3de_manifest.json
file.
o3de.bat register-show
Showing registered engines
Outputs the current engine that is registered in the o3de_manifest.json
file. If you use -v
, this command also outputs the contents of the current engine’s engine.json
file.
o3de.bat register-show --this-engine -v
Outputs the list of engines that are registered in the o3de_manifest.json
file. If you use -v
, then this command outputs each engine’s engine.json
file.
o3de.bat register-show --engines -v
Showing registered projects
Outputs the list of projects that are registered in the o3de_manifest.json
file. If you use -v
, then this command outputs each project’s project.json
file.
o3de.bat register-show --projects -v
Outputs the list of projects that are registered in the current engine’s engine.json
file. If you use -v
, then this command outputs each project’s project.json
file.
o3de.bat register-show --engine-projects -v
Outputs the list of projects that are registered in both the o3de_manifest.json
file and the current engine’s engine.json
file. If you use -v
, then this command outputs each project’s project.json
file.
o3de.bat register-show --all-projects -v
Showing registered Gems
Outputs the list of Gems that are registered in the o3de_manifest.json
file. If you use -v
, then this command outputs each Gem’s gem.json
file.
o3de.bat register-show --gems -v
Outputs the list of Gems that are registered in the current engine’s engine.json
file. If you use -v
, then this command outputs each Gem’s gem.json
file.
o3de.bat register-show --engine-gems -v
Outputs the list of Gems that are registered in the specified project’s project.json
file. If you use -v
, then this command outputs each Gem’s gem.json
file.
o3de.bat register-show --project-gems --project-path PROJECT_PATH -v
Outputs the list of Gems that are registered in both the o3de_manifest.json
file and the current engine’s engine.json
file. If you use -v
, then this command outputs each Gem’s gem.json
file.
o3de.bat register-show --all-gems -v
Showing registered templates
Outputs the list of templates that are registered in the o3de_manifest.json
file. If you use -v
, then this command outputs each template’s template.json
file.
o3de.bat register-show --templates -v
Outputs the list of templates that are registered in the current engine’s engine.json
file. If you use -v
, then this command outputs each template’s template.json
file.
o3de.bat register-show --engine-templates -v
Outputs the list of templates that are registered in the specified project’s project.json
file. If you use -v
, then this command outputs each template’s template.json
file.
o3de.bat register-show --project-templates --project-path PROJECT_PATH -v
Outputs the list of templates that are registered in both the o3de_manifest.json
file and the current engine’s engine.json
file. If you use -v
, then this command outputs each template’s template.json
file.
o3de.bat register-show --all-templates -v
Showing registered restricted directories
Outputs the list of restricted directories that are registered in the o3de_manifest.json
file. If you use -v
, then this command outputs each restricted directory’s restricted.json
file.
o3de.bat register-show --restricted -v
Outputs the list of restricted directories that are registered in the current engine’s engine.json
file. If you use -v
, then this command outputs each restricted directory’s restricted.json
file.
o3de.bat register-show --engine-restricted -v
Outputs the list of restricted directories that are registered in the specified project’s project.json
file. If you use -v
, then this command outputs each restricted directory’s restricted.json
file.
o3de.bat register-show --project-restricted --project-path PROJECT_PATH -v
Outputs the list of restricted directories that are registered in both the o3de_manifest.json
file and the current engine’s engine.json
file. If you use -v
, then this command outputs each restricted directory’s restricted.json
file.
o3de.bat register-show --all-restricted -v
Showing registered external subdirectories
Outputs the list of external subdirectories that are registered in the o3de_manifest.json
file.
o3de.bat register-show --external-subdirectories
Outputs the list of external subdirectories that are registered in the current engine’s engine.json
file.
o3de.bat register-show --engine-external-subdirectories
Outputs the list of external subdirectories that are registered in the specified project’s project.json
file.
o3de.bat register-show --project-external-subdirectories --project-path PROJECT_PATH
Outputs the list of external subdirectories that are registered in both the o3de_manifest.json
file and the current engine’s engine.json
file.
o3de.bat register-show --all-external-subdirectories
Showing registered repositories
Outputs the list of repositories that are registered in the o3de_manifest.json
file.
o3de.bat register-show --repos
Optional parameters
-h, --help
Shows the help message.
-te, --this-engine
Outputs the current engine’s path.
-e, --engines
Outputs a list of the engines that are registered in the
o3de_manifest.json
file.-p, --projects
Outputs a list of the projects that are registered in the
o3de_manifest.json
file.-g, --gems
Outputs a list of the Gems that are registered in the
o3de_manifest.json
file.-t, --templates
Outputs a list of the templates that are registered in the
o3de_manifest.json
file.-r, --repos
Outputs a list of the repos that are registered in the
o3de_manifest.json
file.-rs, --restricted
Outputs a list of the restricted directories that are registered in the
o3de_manifest.json
file.-ep, --engine-projects
Outputs a list of the projects that are registered in the current engine’s
engine.json
file.-eg, --engine-gems
Outputs a list of the Gems that are registered in the current engine’s
engine.json
file.-et, --engine-templates
Outputs a list of the templates that are registered in the current engine’s
engine.json
file.-ers, --engine-restricted
Outputs a list of the restricted directories that are registered in the current engine’s
engine.json
file.-ees, --engine-external-subdirectories
Outputs a list of the external subdirectories that are registered in the current engine’s
engine.json
file.-pg, --project-gems
Outputs a list of the Gems that are registered in the specified project’s
project.json
file. You must specify the project using the-pp
or-pn
options.-pt, --project-templates
Outputs a list of the templates that are registered in the specified project’s
project.json
file. You must specify the project using the-pp
or-pn
options.-prs, --project-restricted
Outputs a list of the restricted directories that are registered in the specified project’s
project.json
file. You must specify the project using the-pp
or-pn
options.-pes, --project-external-subdirectories
Outputs a list of the external subdirectories that are registered in the specified project’s
project.json
file. You must specify the project using the-pp
or-pn
options.-ap, --all-projects
Outputs all of the projects that are registered in the
o3de_manifest.json
file and the current engine’sengine.json
file.-ag, --all-gems
Outputs all of the Gems that are registered in the
o3de_manifest.json
file and the current engine’sengine.json
file.-at, --all-templates
Outputs all of the templates that are registered in the
o3de_manifest.json
file and the current engine’sengine.json
file.-ares, --all-restricted
Outputs all of the restricted directories that are registered in the
o3de_manifest.json
file and the current engine’sengine.json
file.-aes, --all-external-subdirectories
Outputs all of the external subdirectories that are registered in the
o3de_manifest.json
file and the current engine’sengine.json
file.-v, --verbose
If specified, outputs the contents of the listed files.
-pp PROJECT_PATH, --project-path PROJECT_PATH
The path to a project.
-pn PROJECT_NAME, --project-name PROJECT_NAME
The name of a project.
-ohf OVERRIDE_HOME_FOLDER, --override-home-folder OVERRIDE_HOME_FOLDER
Overrides the default home folder with the specified folder. By default, the home folder is the user folder.
get-registered
Shows the path to the registered O3DE object with the specified name.
Format
get-registered [-h]
(-en ENGINE_NAME | -pn PROJECT_NAME | -gn GEM_NAME | -tn TEMPLATE_NAME | -df {engines,projects,gems,templates,restricted} | -rn REPO_NAME | -rsn RESTRICTED_NAME)
[-ohf OVERRIDE_HOME_FOLDER]
Usage
Returns the first path of an engine that has the specified engine_name
value.
o3de.bat get-registered --engine-name ENGINE_NAME
Returns the first path of a project that has the specified project_name
value.
o3de.bat get-registered --project-name PROJECT_NAME
Returns the first path of a Gem that has the specified gem_name
value.
o3de.bat get-registered --gem-name GEM_NAME
Returns the first path of a template that has the specified template_name
value.
o3de.bat get-registered --template-name TEMPLATE_NAME
Returns the first path of a restricted directory that has the specified restricted_name
value.
o3de.bat get-registered --restricted-name RESTRICTED_NAME
Returns the first URI for a repository that has the specified repo_name
value.
o3de.bat get-registered --repo-name REPO_NAME
Returns the default engine folder that is registered in the o3de_manifest.json
file.
o3de.bat get-registered --default-folder engines
Returns the default projects folder that is registered in the o3de_manifest.json
file.
o3de.bat get-registered --default-folder projects
Returns the default Gems folder that is registered in the o3de_manifest.json
file.
o3de.bat get-registered --default-folder gems
Returns the default templates folder that is registered in the o3de_manifest.json
file.
o3de.bat get-registered --default-folder templates
Returns the default restricted folder that is registered in the o3de_manifest.json
file.
o3de.bat get-registered --default-folder restricted
Optional parameters
-h, --help
Shows the help message.
-en ENGINE_NAME, --engine-name ENGINE_NAME
The name of an engine.
-pn PROJECT_NAME, --project-name PROJECT_NAME
The name of a project.
-gn GEM_NAME, --gem-name GEM_NAME
The name of a Gem.
-tn TEMPLATE_NAME, --template-name TEMPLATE_NAME
The name of a template.
-df {engines,projects,gems,templates,restricted}, --default-folder {engines,projects,gems,templates,restricted}
The default folders for engines, projects, Gems, templates, and restricted folders in O3DE.
-rn REPO_NAME, --repo-name REPO_NAME
The name of a repository.
-rsn RESTRICTED_NAME, --restricted-name RESTRICTED_NAME
The name of a restricted folder.
-ohf OVERRIDE_HOME_FOLDER, --override-home-folder OVERRIDE_HOME_FOLDER
Overrides the default home folder with the specified folder. By default, the home folder is the user folder.
enable-gem
Enables the specified Gem in your project, so that you can use the assets or code that the Gem provides. When you enable a Gem, this command adds its name to your project’s Code/enabled_gems.cmake
file, which adds the Gem as a build and load dependency of your project’s Game Launcher, the Editor, and Asset Processor.
Format
enable-gem [-h] [-v] (-pp PROJECT_PATH | -pn PROJECT_NAME)
(-gp GEM_PATH | -gn GEM_NAME | -agp [ALL_GEM_PATHS ...]) [-f | -dry]
[-o]
Usage
o3de.bat enable-gem -gp GEM_PATH -pp PROJECT_PATH
Optional parameters
-h, --help
Shows the help message.
-v
Additional logging verbosity, can be -v or -vv
-pp PROJECT_PATH, --project-path PROJECT_PATH
The path to the project.
-pn PROJECT_NAME, --project-name PROJECT_NAME
The name of the project.
-gp GEM_PATH, --gem-path GEM_PATH
The path to the Gem.
-gn GEM_NAME, --gem-name GEM_NAME
The name of the Gem (e.g. “atom”). May also include a version specifier, e.g. “atom>=1.2.3”
agp [ALL_GEM_PATHS ...], --all-gem-paths [ALL_GEM_PATHS ...]
Explicitly activates all gems in the path recursively.
-f, --force
Bypass version compatibility checks
-dry, --dry-run
Performs a dry run, reporting the result without changing anything.
-o, --optional
Marks the gem as optional so a project can still be configured if not found.
disable-gem
Disables the specified Gem in your project. When you disable a Gem, this command removes it from the project’s Code/enabled_gems.cmake
file, which removes the Gem as a build and load dependency of your project’s Game Launcher, the Editor, and Asset Processor.
Format
disable-gem [-h] [-v] (-pp PROJECT_PATH | -pn PROJECT_NAME)
(-gp GEM_PATH | -gn GEM_NAME | -agp [ALL_GEM_PATHS ...])
[-egf ENABLED_GEM_FILE]
Usage
o3de.bat disable-gem -gp GEM_PATH -pp PROJECT_PATH
Optional parameters
-h, --help
Shows the help message.
-pp PROJECT_PATH, --project-path PROJECT_PATH
The path to the project.
-pn PROJECT_NAME, --project-name PROJECT_NAME
The name of the project.
-gp GEM_PATH, --gem-path GEM_PATH
The path to the Gem.
-gn GEM_NAME, --gem-name GEM_NAME
The name of the Gem.
-agp [ALL_GEM_PATHS ...], --all-gem-paths [ALL_GEM_PATHS ...]
Removes explicit activation of all gems in the path recursively.
-egf ENABLED_GEM_FILE, --enabled-gem-file ENABLED_GEM_FILE
The CMake file that manages the list of enabled Gems. When disabling a Gem, this command removes it from the specified file. If not specified, this command uses the
Code/enabled_gem.cmake
file.
edit-engine-properties
Edits the specified engine’s properties by modifying the engine.json
file.
Format
edit-engine-properties [-h]
[-ep ENGINE_PATH | -en ENGINE_NAME]
[-enn ENGINE_NEW_NAME] [-ev ENGINE_VERSION]
[-edv ENGINE_DISPLAY_VERSION] [-agn [ADD_GEM_NAMES ...] |
-dgn [DELETE_GEM_NAMES ...] | -rgn
[REPLACE_GEM_NAMES ...]] [-aav [ADD_API_VERSIONS ...] |
-dav [DELETE_API_VERSIONS ...] | -rav
[REPLACE_API_VERSIONS ...]]
Usage
Updates the engine_name
field in the engine.json
file located in the specified engine’s folder.
o3de.bat edit-engine-properties --engine-path ENGINE_PATH --engine-new-name ENGINE_NEW_NAME
// or
o3de.bat edit-engine-properties --engine-name ENGINE_NAME --engine-new-name ENGINE_NEW_NAME
Optional parameters
-h, --help
Shows the help message.
-ep ENGINE_PATH, --engine-path ENGINE_PATH
The path to the engine.
-en ENGINE_NAME, --engine-name ENGINE_NAME
The name of the engine.
-agn [ADD_GEM_NAMES ...], --add-gem-names [ADD_GEM_NAMES ...]
Adds gem name(s) to gem_names field. Space delimited list, for example: -agn A B C`
-dgn [DELETE_GEM_NAMES ...], --delete-gem-names [DELETE_GEM_NAMES ...]
Removes gem name(s) from the gem_names field. Space delimited list, for example:
-dgn A B C
-rgn [REPLACE_GEM_NAMES ...], --replace-gem-names [REPLACE_GEM_NAMES ...]
Replace entirety of
gem_names
field with space delimited list of values-aav [ADD_API_VERSIONS ...], --add-api-versions [ADD_API_VERSIONS ...]
Adds api verion(s) to the api_versions field, replacing existing version if the api entry already exists. Space delimited list of key=value pairs, for example:
-aav framework=1.2.3
-dav [DELETE_API_VERSIONS ...], --delete-api-versions [DELETE_API_VERSIONS ...]
Removes api entries from the api_versions field. Space delimited list, for example:
-dav framework
-rav [REPLACE_API_VERSIONS ...], --replace-api-versions [REPLACE_API_VERSIONS ...]
Replace entirety of api_versions field with space delimited list of
key=value pairs, for example:-rav framework=1.2.3
Engine properties:
The following parameters modify the specified engine’s properties.
-enn ENGINE_NEW_NAME, --engine-new-name ENGINE_NEW_NAME
Sets the engine’s name.
-ev ENGINE_VERSION, --engine-version ENGINE_VERSION
Sets the engine’s version.
-edv ENGINE_DISPLAY_VERSION, --engine-display-version ENGINE_DISPLAY_VERSION
Sets the display version for the engine.
edit-project-properties
Edits the specified project’s properties by modifying the project.json
file.
Format
edit-project-properties [-h]
(-pp PROJECT_PATH | -pn PROJECT_NAME)
[-pv PROJECT_VERSION] [-pnn PROJECT_NEW_NAME]
[-pid PROJECT_ID] [-en ENGINE_NAME]
[-efcp ENGINE_FINDER_CMAKE_PATH] [-ep ENGINE_PATH]
[-po PROJECT_ORIGIN] [-pd PROJECT_DISPLAY]
[-ps PROJECT_SUMMARY] [-pi PROJECT_ICON] [--user]
[-at [ADD_TAGS ...] | -dt [DELETE_TAGS ...] | -rt
[REPLACE_TAGS ...]] [-agn [ADD_GEM_NAMES ...] | -dgn
[DELETE_GEM_NAMES ...] | -rgn [REPLACE_GEM_NAMES ...]]
[-aev [ADD_COMPATIBLE_ENGINES ...] |
-dev [DELETE_COMPATIBLE_ENGINES ...] |
-rev [REPLACE_COMPATIBLE_ENGINES ...]]
[-aav [ADD_ENGINE_API_DEPENDENCIES ...] |
-dav [DELETE_ENGINE_API_DEPENDENCIES ...] |
-rav [REPLACE_ENGINE_API_DEPENDENCIES ...]]
Usage
Updates the project_name
field in the gem.json
file located in the supplied project path or at the path of the registered project.
o3de.bat edit-project-properties --project-path PROJECT_PATH --project-new-name PROJECT_NEW_NAME
o3de.bat edit-project-properties --project-name PROJECT_NAME --project-new-name PROJECT_NEW_NAME
Optional parameters
-h, --help
Shows the help message.
-pp PROJECT_PATH, --project-path PROJECT_PATH
The path to the project.
-pn PROJECT_NAME, --project-name PROJECT_NAME
The name of the project.
-at [ADD_TAGS [ADD_TAGS ...]], --add-tags [ADD_TAGS [ADD_TAGS ...]]
Adds tags to the
user_tags
property. To add multiple tags, use a space-delimited list. For example:-at A B C
.-dt [DELETE_TAGS [DELETE_TAGS ...]], --delete-tags [DELETE_TAGS [DELETE_TAGS ...]]
Removes tags from the
user_tags
property. To delete multiple tags, use a space-delimited list. For example:-dt A B C
.-rt [REPLACE_TAGS [REPLACE_TAGS ...]], --replace-tags [REPLACE_TAGS [REPLACE_TAGS ...]]
Replaces the
user_tags
property with the specified space-delimited list of values.-agn [ADD_GEM_NAMES ...], --add-gem-names [ADD_GEM_NAMES ...]
Adds gem name(s) to gem_names field. Space delimited list, for example:
-agn A B C
-dgn [DELETE_GEM_NAMES ...], --delete-gem-names [DELETE_GEM_NAMES ...]
Removes gem name(s) from the gem_names field. Space delimited list, for example:
-dgn A B C
-rgn [REPLACE_GEM_NAMES ...], --replace-gem-names [REPLACE_GEM_NAMES ...]
Replace entirety of gem_names field with space delimited list of values
-aev [ADD_COMPATIBLE_ENGINES ...], --add-compatible-engines [ADD_COMPATIBLE_ENGINES ...]
Add engine version(s) this project is compatible with. Space delimited
list, for example:-aev o3de>=1.2.3 o3de-sdk~=2.3
.-dev [DELETE_COMPATIBLE_ENGINES ...], --delete-compatible-engines [DELETE_COMPATIBLE_ENGINES ...]
Removes engine version(s) from the compatible_engines property. Space
delimited list, for example:-dev o3de>=1.2.3 o3de-sdk~=2.3
.-rev [REPLACE_COMPATIBLE_ENGINES ...], --replace-compatible-engines [REPLACE_COMPATIBLE_ENGINES ...]
Replace entirety of compatible_engines field with space delimited list
of values.-aav [ADD_ENGINE_API_DEPENDENCIES ...], --add-engine-api-dependencies [ADD_ENGINE_API_DEPENDENCIES ...]
Add engine api dependencies this gem is compatible with. Can be specified multiple times.
-dav [DELETE_ENGINE_API_DEPENDENCIES ...], --delete-engine-api-dependencies [DELETE_ENGINE_API_DEPENDENCIES ...]
Removes engine api dependencies from the compatible_engines property.
Can be specified multiple times.-rav [REPLACE_ENGINE_API_DEPENDENCIES ...], --replace-engine-api-dependencies [REPLACE_ENGINE_API_DEPENDENCIES ...]
Replace engine api dependencies in the compatible_engines property. Can
be specified multiple times.
Project properties:
The following parameters modify the specified project’s properties.
-pv PROJECT_VERSION, --project-version PROJECT_VERSION
Sets the project version.
-pnn PROJECT_NEW_NAME, --project-new-name PROJECT_NEW_NAME
Sets the name for the project.
-pid PROJECT_ID, --project-id PROJECT_ID
Sets the ID for the project.
-en ENGINE_NAME, --engine-name ENGINE_NAME
Sets the engine name for the project.
-efcp ENGINE_FINDER_CMAKE_PATH, --engine-finder-cmake-path ENGINE_FINDER_CMAKE_PATH
Sets the path to the engine finder cmake file for this project.
-ep ENGINE_PATH, --engine-path ENGINE_PATH
Sets the engine path for the project.
Note:This setting is only allowed with the--user
argument to avoid adding local paths to the sharedproject.json
-po PROJECT_ORIGIN, --project-origin PROJECT_ORIGIN
Sets description or url for project origin (such as project host,
repository, owner…etc).-pd PROJECT_DISPLAY, --project-display PROJECT_DISPLAY
Sets the project display name.
-ps PROJECT_SUMMARY, --project-summary PROJECT_SUMMARY
Sets the summary description of the project.
-pi PROJECT_ICON, --project-icon PROJECT_ICON
Sets the path to the projects icon resource.
--user
Make changes to the
<project>/user/project.json
only. This is useful to
locally override settings in<project>/project.json
which are shared.-pnn PROJECT_NEW_NAME, --project-new-name PROJECT_NEW_NAME
Sets the project’s name.
-po PROJECT_ORIGIN, --project-origin PROJECT_ORIGIN
Sets the description or URL for the project origin, such as the project host, repository, or owner.
-pd PROJECT_DISPLAY, --project-display PROJECT_DISPLAY
Sets the project’s display name.
-ps PROJECT_SUMMARY, --project-summary PROJECT_SUMMARY
Sets the project’s summary description.
-pi PROJECT_ICON, --project-icon PROJECT_ICON
Sets the path to the project’s icon resource.
edit-gem-properties
Edits the specified Gem’s properties by modifying the gem.json
file.
Format
edit-gem-properties [-h]
(-gp GEM_PATH | -gn GEM_NAME) [-gnn GEM_NEW_NAME]
[-gd GEM_DISPLAY] [-go GEM_ORIGIN] [-gt {Code,Tool,Asset}]
[-gs GEM_SUMMARY] [-gi GEM_ICON] [-gr GEM_REQUIREMENTS]
[-gdu GEM_DOCUMENTATION_URL] [-gl GEM_LICENSE]
[-glu GEM_LICENSE_URL] [-gv GEM_VERSION]
[-aev [ADD_COMPATIBLE_ENGINES ...] |
-dev [REMOVE_COMPATIBLE_ENGINES ...] |
-rev [REPLACE_COMPATIBLE_ENGINES ...]]
[-aav [ADD_ENGINE_API_DEPENDENCIES ...] |
-dav [REMOVE_ENGINE_API_DEPENDENCIES ...] |
-rav [REPLACE_ENGINE_API_DEPENDENCIES ...]]
[-at [ADD_TAGS ...] | -dt [REMOVE_TAGS ...] | -rt [REPLACE_TAGS ...] |
-apl [ADD_PLATFORMS ...] | -dpl [REMOVE_PLATFORMS ...] | -rpl [REPLACE_PLATFORMS ...]]
Usage
Updates the gem_name
field in the gem.json
file located in the specified Gem’s folder.
o3de.bat edit-gem-properties --gem-path GEM_PATH --gem-new-name GEM_NEW_NAME
// or
o3de.bat edit-gem-properties --gem-name GEM_NAME --gem-new-name GEM_NEW_NAME
Optional parameters
-h, --help
Shows the help message.
-gp GEM_PATH, --gem-path GEM_PATH
The path to the Gem.
-gn GEM_NAME, --gem-name GEM_NAME
The name of the Gem.
-aev [ADD_COMPATIBLE_ENGINES ...], --add-compatible-engines [ADD_COMPATIBLE_ENGINES ...]
Add engine version(s) this gem is compatible with. Can be specified
multiple times.-dev [REMOVE_COMPATIBLE_ENGINES ...], --remove-compatible-engines [REMOVE_COMPATIBLE_ENGINES ...]
Removes engine version(s) from the compatible_engines property. Can be
specified multiple times.-rev [REPLACE_COMPATIBLE_ENGINES ...], --replace-compatible-engines [REPLACE_COMPATIBLE_ENGINES ...]
Replace engine version(s) in the compatible_engines property. Can be
specified multiple times.-aav [ADD_ENGINE_API_DEPENDENCIES ...], --add-engine-api-dependencies [ADD_ENGINE_API_DEPENDENCIES ...]
Add engine api dependency version(s) this gem is compatible with. Can
be specified multiple times.-dav [REMOVE_ENGINE_API_DEPENDENCIES ...], --remove-engine-api-dependencies [REMOVE_ENGINE_API_DEPENDENCIES ...]
Removes engine api dependency version(s) from the compatible_engines
property. Can be specified multiple times.-rav [REPLACE_ENGINE_API_DEPENDENCIES ...], --replace-engine-api-dependencies [REPLACE_ENGINE_API_DEPENDENCIES ...]
Replace engine api dependency(s) in the compatible_engines property.
Can be specified multiple times.-at [ADD_TAGS [ADD_TAGS ...]], --add-tags [ADD_TAGS [ADD_TAGS ...]]
Adds tags to the
user_tags
property. To add multiple tags, use a space-delimited list. For example:-at A B C
.-dt [DELETE_TAGS [DELETE_TAGS ...]], --delete-tags [DELETE_TAGS [DELETE_TAGS ...]]
Removes tags from the
user_tags
property. To delete multiple tags, use a space-delimited list. For example:-dt A B C
.-rt [REPLACE_TAGS [REPLACE_TAGS ...]], --replace-tags [REPLACE_TAGS [REPLACE_TAGS ...]]
Replaces the
user_tags
property with the specified space-delimited list of values.-apl [ADD_PLATFORMS ...], --add-platforms [ADD_PLATFORMS ...]
Adds platform(s) to platforms property. Can be specified multiple
times.-dpl [REMOVE_PLATFORMS ...], --remove-platforms [REMOVE_PLATFORMS ...]
Removes platform(s) from the platforms property. Can be specified
multiple times.-rpl [REPLACE_PLATFORMS ...], --replace-platforms [REPLACE_PLATFORMS ...]
Replace platform(s) in platforms property. Can be specified multiple
times.
Gem properties:
The following parameters modify the specified Gem’s properties.
-gnn GEM_NEW_NAME, --gem-new-name GEM_NEW_NAME
Sets the Gem’s name.
-gd GEM_DISPLAY, --gem-display GEM_DISPLAY
Sets the Gem’s display name.
-go GEM_ORIGIN, --gem-origin GEM_ORIGIN
Sets the description or URL for the Gem’s origin, such as the Gem host, repository, or owner.
-gt {Code,Tool,Asset}, --gem-type {Code,Tool,Asset}
Sets the Gem type to either Code, Tool, or Asset.
-gs GEM_SUMMARY, --gem-summary GEM_SUMMARY
Sets the Gem’s summary description.
-gi GEM_ICON, --gem-icon GEM_ICON
Sets the path to the Gem’s icon resource.
-gr GEM_REQUIREMENTS, --gem-requirements GEM_REQUIREMENTS
Sets the description of the requirements that are needed to use the Gem.
-gdu GEM_DOCUMENTATION_URL, --gem-documentation-url GEM_DOCUMENTATION_URL
Sets the url for documentation of the gem.
-gl GEM_LICENSE, --gem-license GEM_LICENSE
Sets the name for the license of the gem.
-glu GEM_LICENSE_URL, --gem-license-url GEM_LICENSE_URL
Sets the url for the license of the gem.
-gv GEM_VERSION, --gem-version GEM_VERSION
Sets the version of the gem.
download
Downloads engines, projects, gems or templates from remote repositories.
Format
o3de.py download [-h]
(--engine-name ENGINE_NAME | --project-name PROJECT_NAME | --gem-name GEM_NAME | --template-name TEMPLATE_NAME)
[--dest-path DEST_PATH] [--skip-auto-register] [--force]
[--use-source-control]
Usage
o3de.bat download --project-name "CustomProject" --dest-path "C:/projects"
Will result in CustomProject
being downloaded to C:/projects/CustomProject
.
If --dest-path
is not provided, CustomProject
will download to default project folder.
o3de.bat download --gem-name "CustomGem==2.0.0"
Will download the Gem named CustomGem
version 2.0.0
if available.
If only the gem name is provided, the highest version available will be downloaded.
Optional parameters
-h, --help
Show help message and exit
--engine-name ENGINE_NAME, -e ENGINE_NAME
Downloadable engine name.
--project-name PROJECT_NAME, -p PROJECT_NAME
Downloadable project name with optional version specifier e.g.
project==1.2.3
If no version specifier is provided, the most recent
version will be downloaded.--gem-name GEM_NAME, -g GEM_NAME
Downloadable gem name with optional version specifier e.g.
gem==1.2.3
If no version specifier is provided, the most recent version will be downloaded.--template-name TEMPLATE_NAME, -t TEMPLATE_NAME
Downloadable template name with optional version specifier e.g.
template==1.2.3
If no version specifier is provided, the most recent version will be downloaded.--dest-path DEST_PATH, -dp DEST_PATH
Optional destination folder to download into.
--skip-auto-register, -sar
Skip the automatic registration of new object download
--force, -f
Force overwrite the current object
--use-source-control, --src
Acquire from source control instead of downloading a
.zip
archive.
Requires that the object has a validsource_control_uri
.
repo
Updates metadata, activates and deactivates remote repositories.
Format
repo [-h] [-ar ACTIVATE_REPO | -dr DEACTIVATE_REPO | -r REFRESH_REPO | -ra]
Usage
o3de.bat repo --refresh-all-repos
Updates the metadata from all known remote repositories.
o3de.bat repo --deactivate-repo https://github.com/o3de/example
Deactivates the https://github.com/o3de/example
remote repository so that its content no longer appears in searches and is no longer available for download.
Optional parameters
-ar ACTIVATE_REPO, --activate-repo ACTIVATE_REPO
Activate the specified remote repository, allowing searching and
downloading of objects from it.-dr DEACTIVATE_REPO, --deactivate-repo DEACTIVATE_REPO
Deactivate the specified remote repository, preventing searching or downloading any objects from it.
-r REFRESH_REPO, --refresh-repo REFRESH_REPO
Fetch the latest metadata for the specified remote repository.
-ra, --refresh-all-repos
Fetch the latest metadata from all known remote repository.
sha256
Creates a hash value for an O3DE object using SHA-256 (Secure Hash Algorithm 256). This command outputs the specified file path and writes the value to the sha256
field in the specified JSON file.
Format
sha256 [-h] -f FILE_PATH [-j JSON_PATH]
Usage
o3de.bat sha256 --file-path FILE_PATH --json-path JSON_PATH
Optional parameters
-f FILE_PATH, --file-path FILE_PATH
The path to the O3DE object.
-j JSON_PATH, --json-path JSON_PATH
The path to the O3DE object’s JSON file that you want to add the
sha256
hash value to.
android-configure
Manages the settings used by the Android Project Generation process to create an Android Gradle build script.
Format
android-configure [-h] [--global] [-p PROJECT] [-l] [--validate] [--set-value VALUE] [--clear-value VALUE] [--set-password SETTING] [--debug]
Usage
android-configure -l
This will list the current settings that the Android Project Generation script will use.
android-configure --validate
This will perform a dry run and validate that the minimal settings are configured and the prerequisite software environments are satisfied. If not, it will report a detailed error.
android-configure --set-value SETTING
This will set an Android setting based on the SETTING equality expression. The SETTING format must be in the form of <setting>=<value>
, where <setting> is the Android setting to set, and <value> is the value to set the setting to. Note that password settings cannot be set through this argument, --set-password
must be used instead.
android-configure --clear-value SETTING
This will clear the specific android setting SETTING. This can be used to clear password settings as well.
android-configure --set-password SETTING
This will set a password android setting SETTING through a standard password set and validate prompt.
Optional parameters
--help
Show the standard usage documentation for this command, as well as the list of the android settings and their descriptions.
-p PROJECT
Attempt to locate and apply any project specific setting for the project registered as <project>. The default behavior for the android-configure command is to attempt to detect the project based on the current working directory.
--global
Apply the android-configure command against the global values. Global values are applied to all projects that do not have specific values that are applied just for that project. The default behavior is to apply the command to a local project if possible.
--debug
Enable more verbose debug messaging when running this command
android-generate
Generate an Android Gradle project for your project. Specific project details are configured through the android-specific settings managed by the android-configure
command.
Format
android-generate [-h] -p PROJECT -B BUILD_DIR [--platform-sdk-api-level PLATFORM_SDK_API_LEVEL] [--ndk-version NDK_VERSION] [--signconfig-store-file SIGNCONFIG_STORE_FILE] [--signconfig-key-alias SIGNCONFIG_KEY_ALIAS] [--asset-mode ASSET_MODE] [--extra-cmake-args EXTRA_CMAKE_ARGS] [--custom-jvm-args CUSTOM_JVM_ARGS] [--strip-debug] [--oculus-project] [--debug]
Usage
android-generate -p <project> -B <build-dir>
This will generate an Android Gradle project for <project> in the directory <build-dir>. <project> can be either the path to the O3DE project, or the name of the registered project.
Optional parameters
--help
Show the standard usage documentation for this command.
--platform-sdk-api-level PLATFORM_SDK_API_LEVEL
Specify a specific Android Platform SDK API Level . The default API level is controlled by the
platform.sdk.api
setting.--ndk-version NDK_VERSION
Specify the specific Android NDK to download and use for building the native code. The value for NDK_VERSION represents the version number, not the release. Wildcards are supported so that you do not need to provide the entire version. For instance, you can use
25.*
to search for and get the latest major version for revision r25c. The default NDK version is controlled by thendk.version
setting.--signconfig-store-file SIGNCONFIG_STORE_FILE
Specify the optional Android signing configuration key store file. If the
signconfig.store.file
is set in the settings, it will be used as the default value.--signconfig-key-alias SIGNCONFIG_KEY_ALIAS
Specify the optional Android signing configuration key alias in the key store file. If the
signconfig.key.alias
is set in the settings, it will be used as the default value.--asset-mode ASSET_MODE
Specify the asset deployment method to use when constructing the APK. The accepted values are :
LOOSE Loose assets the individual compiled asset files.
PAK Bundled release files are bundled assets that are compressed into release Pak files. See Bundling Project Assets for information on how to create bundled assets.
The
asset.mode
setting controls the default value for the asset deployment mode.
--extra-cmake-args EXTRA_CMAKE_ARGS
Optional string to set additional cmake arguments during the native project generation within the android gradle build process. This value will be appended to the CMake project generation command directly and can be used to control any custom O3DE cmake variables.
The
extra.cmake.args
setting controls the default value for this option.--custom-jvm-args CUSTOM_JVM_ARGS
Customized jvm arguments to set when invoking gradle. This option is useful to tweak the JVM memory setting when launching Gradle.
The
gradle.jvmargs
setting controls the default value for this option.--strip-debug/--no-strip-debug
Flag to set the cmake native build rules to optionally strip out debug symbols from the built binaries. If the setting
strip.debug
is set to False, then the--strip-debug
is available as the option to override and enable debug symbol stripping. If the setting is True, then the--no-strip-debug
is available as the option to override and disable symbol stripping.--oculus-project/--no-oculus-project
Flag to set the enable or disable oculus specific settings in the Android Gradle project. If the setting
oculus.project
is set to False, then the--oculus-project
is available to enable the oculus specific settings. If the setting is True, then the--no-oculus-project
is available to disable the oculus specific settings.--debug
Enable more verbose debug messaging when running this command