Adding Component Entities
In the Track View, sequences determine what to animate based on what you add to the sequence. For example, if you want to animate an entity with an Actor or Light component, you can add that component entity to a sequence and then modify its properties.
To add a component entity to a sequence
In the viewport or the Entity Outliner, select the entity.
In the Track View, select or create the sequence that you want.
Do one of the following:
- In the node browser, right-click and choose Add Selected Entity.
- On the Sequence/Node toolbar, click the Add Selected Entity icon.
All component entities have the Transform component. This means you can animate the Position and Rotation properties for each component entity that is part of the sequence as needed.
If there are other components attached to the entity, those may also appear in the sequence. However, some components are not available for animating in the Track View.
For components that are available, you can right-click them to see what additional tracks can be added to the sequence. Some component properties can’t be added as a track in a sequence and can’t be animated.
For more information, see Component Entities and Component Nodes .
See the following topics for working with common component entities in a sequence.
Copyright © 2022 Open 3D Engine Contributors
Documentation Distributed under CC BY 4.0.
The Linux Foundation has registered trademarks and uses trademarks. For a list of trademarks of The Linux Foundation, please see our Trademark Policy page.