Expanding Vegetation Coverage
After you create a vegetation patch, you can expand it so that your vegetation covers the entire level.
To expand vegetation coverage
Create an entity and name it WorldBox.
Click Add Component and select the Box Shape component.
In the Box Shape component, specify values for the x-, y-, and z-axes to match your level. For example, if you created a level with a texture dimension of 512 x 512, specify similar values such as
Select the BasicCoverage entity.
On the Shape Reference component, for Shape Entity Id, select the WorldBox entity.
Example: The vegetation appears for the entire level. As you move through the level, the vegetation dynamically appears.