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Troubleshooting the Setup of Open 3D Engine
This guide will help you identify and resolve some common issues that you might encounter when setting up Open 3D Engine (O3DE) on your computer. Be aware that you might come across situations unique to your system or project that aren’t addressed here. This reference is only for the most frequent setup issues that aren’t affected by a known bug, or can’t easily be worked around. If you don’t find your problem covered here, try searching our forums or asking in the O3DE Discord .
Looking for error logs or memory dumps? Refer to Open 3D Engine Log Files for locations.
Issue: Running a tool from the command line in the O3DE engine directory (such as
get_python.bat) reports that CMake was not found on the PATH and LY_CMAKE_PATH is not defined.
Remedy: Install CMake, if not installed. If it is already installed, the path to the CMake binaries might not be defined in your operating system. Refer to the CMake section of the O3DE System Requirements topic for instructions on how to install and configure CMake.
After installing CMake or defining its path on your computer, open a new command line window before attempting to run the tool again.
Issue: CMake cannot find the downloadable package directory specified by LY_3RDPARTY_PATH. This is commonly caused when the directory does not exist. The error can also be caused when the value passed to CMake ends in a
CMake Error at cmake/3rdParty.cmake:34 (message): 3rdParty folder: C:/o3de-packages does not exist, call cmake defining a valid LY_3RDPARTY_PATH or use cmake-gui to configure it
Remedy: Do one of the following.
- Create the downloadable package directory.
- Change the value to remove the trailing
- Change the format of your
LY_3RDPARTY_PATHto use the platform-agnostic
Issue: The CMake tools report a missing MSVC compiler. This produces a warning similar to:
CMake Error at CMakeLists.txt:15 (project): The CMAKE_C_COMPILER: C:/Program Files (x86)/Microsoft Visual Studio/2019/Professional/VC/Tools/MSVC/14.24.28314/bin/Hostx64/x64/cl.exe is not a full path to an existing compiler tool.
This is caused when Visual Studio is updated or modified, and the CMake cache holds information pointing to the previous compiler install.
Remedy: This issue is most often caused during or after a Visual Studio update, without a regeneration of the O3DE project files.
The path of the C and C++ compiler is set at configure-time by the CMake system, using the
These values are stored in the CMake cache. Clean the cache and reconfigure by doing one of the following:
- Removing the
CMakeCache.txtfile in your CMake build directory.
- Removing the CMake build directory completely.
After cleaning the cache, the correct compiler should be detected during the CMake configuration stage.
Issue: You enter your GitHub username and password in Git Credential Manager when cloning the O3DE repo, but nothing happens and the dialog box comes back.
Remedy: This issue typically occurs part way through cloning the O3DE repo. The Credential Manager dialog box requests your credentials for an https URL, like the one shown in the following image.
This URL links to a Git LFS endpoint for downloading large files. You must use a GitHub personal access token here instead of your GitHub password. Refer to the instructions on configuring credentials for Git LFS in Setting up O3DE from GitHub.
Issue: You run the o3de script from the scripts directory and you get an error message that Python for Windows could not be found, even if you have Python installed on your computer.
o3de script in the scripts directory expects a specific version of the Python runtime to exist in the directory
For more troubleshooting help, refer to these other O3DE troubleshooting pages:
As a reminder, you can also try searching for your issue or asking for help in these locations: