#include <AzCore/Component/Component.h>#include <AzCore/Debug/Budget.h>#include <AzCore/Memory/SystemAllocator.h>#include <AzCore/EBus/Event.h>#include <AzCore/std/string/string.h>Classes | |
| class | AZ::Entity |
| struct | AZ::Entity::FailedSortDetails |
| Contains a failed DependencySortResult code and a detailed message that can be presented to users. More... | |
Namespaces | |
| namespace | AZ |
| Reopen namespace to define DataPatch class. | |
Header file for the Entity class. In Open 3D Engine's component entity system, an entity is an addressable container for a group of components. The entity represents the functionality and properties of an object within your game.