Open 3D Engine AzCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AzCore/std/functional.h>
#include <AzCore/std/function/invoke.h>
#include <AzCore/std/containers/queue.h>
#include <AzCore/std/containers/intrusive_set.h>
#include <AzCore/std/parallel/scoped_lock.h>
Namespaces | |
AZ | |
Reopen namespace to define DataPatch class. | |
Enumerations | |
enum class | AZ::EBusAddressPolicy { AZ::Single , AZ::ById , AZ::ByIdAndOrdered } |
enum class | AZ::EBusHandlerPolicy { AZ::Single , AZ::Multiple , AZ::MultipleAndOrdered } |
Header file for EBus policies regarding addresses, handlers, connections, and storage. These are internal policies. Do not include this file directly.