Open 3D Engine AzCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AzCore/base.h>
#include <AzCore/std/containers/vector.h>
Classes | |
struct | AZ::EBusReduceResult< T, Aggregator > |
struct | AZ::EBusReduceResult< T &, Aggregator > |
struct | AZ::EBusAggregateResults< T > |
Namespaces | |
AZ | |
Reopen namespace to define DataPatch class. | |
Header file for structures that aggregate results returned by all handlers of an EBus event.