Open 3D Engine AzCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <AzCore/Component/ComponentBus.h>
#include <AzCore/std/chrono/chrono.h>
#include <AzCore/std/parallel/mutex.h>
#include <AzCore/Script/ScriptTimePoint.h>
Classes | |
class | AZ::TickEvents |
struct | AZ::TickEvents::BusHandlerOrderCompare |
class | AZ::TickRequests |
class | AZ::SystemTickEvents |
Namespaces | |
AZ | |
Reopen namespace to define DataPatch class. | |
Typedefs | |
typedef AZ::EBus< TickEvents > | AZ::TickBus |
typedef AZ::EBus< TickRequests > | AZ::TickRequestBus |
using | AZ::SystemTickBus = AZ::EBus< SystemTickEvents > |
Enumerations | |
enum | AZ::ComponentTickBus { AZ::TICK_FIRST = 0 , AZ::TICK_PLACEMENT = 50 , AZ::TICK_INPUT = 75 , AZ::TICK_GAME = 80 , AZ::TICK_ANIMATION = 100 , AZ::TICK_PHYSICS_SYSTEM = 200 , AZ::TICK_PHYSICS = TICK_PHYSICS_SYSTEM + 1 , AZ::TICK_ATTACHMENT = 500 , AZ::TICK_PRE_RENDER = 750 , AZ::TICK_DEFAULT = 1000 , AZ::TICK_UI = 2000 , AZ::TICK_LAST = 100000 } |
Functions | |
DECLARE_EBUS_EXTERN (TickEvents) | |
DECLARE_EBUS_EXTERN (SystemTickEvents) | |
DECLARE_EBUS_EXTERN (TickRequests) | |
Header file for buses that dispatch tick notification events
and receive tick-related requests. A tick is a unit of time generated by the application.