#include <ScriptSystemBus.h>
Inherits AZ::EBusTraits.
Public Member Functions | |
| virtual ScriptContext * | AddContext (ScriptContext *context, int garbageCollectorStep)=0 |
| virtual ScriptContext * | AddContextWithId (ScriptContextId id)=0 |
| Add a context with an ID, the system will handle the ownership of the context (delete it when removed and the system deactivates) | |
| virtual bool | RemoveContext (ScriptContext *context)=0 |
| Removes a script context (without calling delete on it) | |
| virtual bool | RemoveContextWithId (ScriptContextId id)=0 |
| Removes and deletes a script context. | |
| virtual ScriptContext * | GetContext (ScriptContextId id)=0 |
| Returns the script context that has been registered with the app, if there is one. | |
| virtual void | GarbageCollect ()=0 |
| Full GC will be performed. | |
| virtual void | GarbageCollectStep (int numberOfSteps)=0 |
| Step GC. | |
| virtual bool | Load (const Data::Asset< ScriptAsset > &asset, const char *mode, ScriptContextId id)=0 |
| virtual ScriptLoadResult | LoadAndGetNativeContext (const Data::Asset< ScriptAsset > &asset, const char *mode, ScriptContextId id)=0 |
| virtual void | ClearAssetReferences (Data::AssetId assetBaseId)=0 |
| virtual void | RestoreDefaultRequireHook (ScriptContextId id)=0 |
| virtual void | UseInMemoryRequireHook (const InMemoryScriptModules &modules, ScriptContextId id)=0 |
Static Public Attributes | |
| static const AZ::EBusHandlerPolicy | HandlerPolicy = EBusHandlerPolicy::Single |
Static Public Attributes inherited from AZ::EBusTraits | |
| static constexpr EBusHandlerPolicy | HandlerPolicy = EBusHandlerPolicy::Multiple |
| static constexpr EBusAddressPolicy | AddressPolicy = EBusAddressPolicy::Single |
| static constexpr bool | EnableEventQueue = false |
| static constexpr bool | EventQueueingActiveByDefault = true |
| static constexpr bool | EnableQueuedReferences = false |
| static constexpr bool | LocklessDispatch = false |
Additional Inherited Members | |
Protected Member Functions inherited from AZ::EBusTraits | |
| ~EBusTraits ()=default | |
Event for communication with the component main application. There can be only one application at a time. This is why this but is set to support only one client/listener.
|
pure virtual |
Add a context with based on user created context, the system will not delete such context.
| garbageCollectorStep | you can pass -1 to use the internal system default step, otherwise you can use any value >=1 |
|
pure virtual |
Clear the script asset cached in ScriptSystemComponent.
|
pure virtual |
Load script asset into the a context. If the load succeeds, the script table will be on top of the stack
| asset | script asset |
| id | the id of the context to load the script in |