Open 3D Engine AzCore API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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#include <Algorithms.h>
Public Member Functions | |
Internal::ParallelIndexType | GetWorkGrain () |
Internal::ParallelIndexType | GetNumChunks (Internal::ParallelIndexType numElementsToProcess, JobContext *jobContext) const |
Static Public Attributes | |
static const bool | s_isSpawnAssistJob = true |
Default partition algorithms. It will create one chunk for each worker thread, it will spawn assisting jobs for load balance (if iteration time is NOT the same) and we will process one task at a time