Open 3D Engine AzFramework API Reference 23.10.0
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
AZ::IO::ArchiveNotifications Class Reference

#include <ArchiveBus.h>

Inherits AZ::EBusTraits.

Public Types

using MutexType = AZStd::recursive_mutex
 

Public Member Functions

virtual void BundleOpened (const char *bundleName, AZStd::shared_ptr< AzFramework::AssetBundleManifest > bundleManifest, const char *nextBundle, AZStd::shared_ptr< AzFramework::AssetRegistry > bundleCatalog)
 
virtual void BundleClosed (const char *bundleName)
 
virtual void FileAccess (const char *filePath)
 

Static Public Attributes

static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Multiple
 
static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single
 

Detailed Description

Events from Archive


The documentation for this class was generated from the following file: