Open 3D Engine AzFramework API Reference
24.09
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
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Implemented by components that provide bounds for use with various systems. More...
#include <BoundsBus.h>
Inherits AZ::ComponentBus.
Public Member Functions | |
virtual AZ::Aabb | GetWorldBounds () const =0 |
virtual AZ::Aabb | GetLocalBounds () const =0 |
Static Public Member Functions | |
static void | Reflect (AZ::ReflectContext *context) |
Implemented by components that provide bounds for use with various systems.
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pure virtual |
Returns an axis aligned bounding box in local space.
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pure virtual |
Returns an axis aligned bounding box in world space.