#include <CollisionConfiguration.h>
 | 
| 
static void  | Reflect (AZ::ReflectContext *context) | 
|   | 
Collision configuration is a convenience storage class for /ref CollisionLayers and /ref CollisionGroups, as they are frequently used together. It can be retrieved/mutated through the SystemConfiguration (for global settings) and the SceneConfiguration (for scene modifications). 
The documentation for this class was generated from the following file:
- Code/Framework/AzFramework/AzFramework/Physics/Configuration/CollisionConfiguration.h