This is the complete list of members for Physics::Character, including all inherited members.
| AddVelocity(const AZ::Vector3 &velocity) (defined in Physics::Character) | Physics::Character | inlinevirtual | 
| AddVelocityForPhysicsTimestep(const AZ::Vector3 &velocity)=0 | Physics::Character | pure virtual | 
| AddVelocityForTick(const AZ::Vector3 &velocity)=0 | Physics::Character | pure virtual | 
| ApplyRequestedVelocity(float deltaTime)=0 | Physics::Character | pure virtual | 
| AttachShape(AZStd::shared_ptr< Physics::Shape > shape)=0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| AZ_CLASS_ALLOCATOR(Character, AZ::SystemAllocator) (defined in Physics::Character) | Physics::Character | |
| AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | |
| AZ_RTTI(Physics::Character, "{962E37A1-3401-4672-B896-0A6157CFAC97}", AzPhysics::SimulatedBody) (defined in Physics::Character) | Physics::Character | |
| AZ_RTTI(AzPhysics::SimulatedBody, "{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | |
| GetAabb() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetBasePosition() const =0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| GetCenterPosition() const =0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| GetColliderTag() const =0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| GetCollisionGroup() const =0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| GetCollisionLayer() const =0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| GetEntityId() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetFrameId() const | AzPhysics::SimulatedBody | inline | 
| GetMaximumSpeed() const =0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| GetNativePointer() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetNativeType() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetOrientation() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetPosition() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetScene() | AzPhysics::SimulatedBody | virtual | 
| GetSlopeLimitDegrees() const =0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| GetStepHeight() const =0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| GetTransform() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| GetUpDirection() const =0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| GetUserData() | AzPhysics::SimulatedBody | inline | 
| GetVelocity() const =0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| m_bodyHandle | AzPhysics::SimulatedBody | |
| m_sceneOwner | AzPhysics::SimulatedBody | |
| m_simulating | AzPhysics::SimulatedBody | |
| Move(const AZ::Vector3 &requestedMovement, float deltaTime)=0 | Physics::Character | pure virtual | 
| ProcessCollisionEvent(const CollisionEvent &collision) const | AzPhysics::SimulatedBody | |
| ProcessTriggerEvent(const TriggerEvent &trigger) const | AzPhysics::SimulatedBody | |
| RayCast(const RayCastRequest &request)=0 | AzPhysics::SimulatedBody | pure virtual | 
| Reflect(AZ::ReflectContext *context) (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static | 
| RegisterOnCollisionBeginHandler(SimulatedBodyEvents::OnCollisionBegin::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| RegisterOnCollisionEndHandler(SimulatedBodyEvents::OnCollisionEnd::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| RegisterOnCollisionPersistHandler(SimulatedBodyEvents::OnCollisionPersist::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| RegisterOnSyncTransformHandler(SimulatedBodyEvents::OnSyncTransform::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| RegisterOnTriggerEnterHandler(SimulatedBodyEvents::OnTriggerEnter::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| RegisterOnTriggerExitHandler(SimulatedBodyEvents::OnTriggerExit::Handler &handler) | AzPhysics::SimulatedBody | inline | 
| ResetRequestedVelocityForPhysicsTimestep()=0 | Physics::Character | pure virtual | 
| ResetRequestedVelocityForTick()=0 | Physics::Character | pure virtual | 
| SetBasePosition(const AZ::Vector3 &position)=0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| SetCollisionGroup(const AzPhysics::CollisionGroup &group)=0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| SetCollisionLayer(const AzPhysics::CollisionLayer &layer)=0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| SetFrameId(uint32_t frameId) | AzPhysics::SimulatedBody | inline | 
| SetMaximumSpeed(float maximumSpeed)=0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| SetRotation(const AZ::Quaternion &rotation)=0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| SetSlopeLimitDegrees(float slopeLimitDegrees)=0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| SetStepHeight(float stepHeight)=0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| SetTransform(const AZ::Transform &transform)=0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual | 
| SetUpDirection(const AZ::Vector3 &upDirection)=0 (defined in Physics::Character) | Physics::Character | pure virtual | 
| SetUserData(T *userData) | AzPhysics::SimulatedBody | |
| SyncTransform(float deltaTime) const | AzPhysics::SimulatedBody | |
| UndefinedFrameId (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static | 
| ~Character() override=default (defined in Physics::Character) | Physics::Character | |
| ~SimulatedBody()=default (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | virtual |