Open 3D Engine AzFramework API Reference 23.10.0
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Physics::MaterialSystemComponent Class Reference

#include <PhysicsMaterialSystemComponent.h>

Inherits AZ::Component.

Public Member Functions

 AZ_COMPONENT (Physics::MaterialSystemComponent, "{81CDF024-EC13-4472-9FBB-76235897889C}")
 
 MaterialSystemComponent (const MaterialSystemComponent &)=delete
 
MaterialSystemComponentoperator= (const MaterialSystemComponent &)=delete
 
void Activate () override
 
void Deactivate () override
 

Static Public Member Functions

static void Reflect (AZ::ReflectContext *context)
 
static void GetProvidedServices (AZ::ComponentDescriptor::DependencyArrayType &provided)
 
static void GetIncompatibleServices (AZ::ComponentDescriptor::DependencyArrayType &incompatible)
 
static void GetRequiredServices (AZ::ComponentDescriptor::DependencyArrayType &required)
 
static void GetDependentServices (AZ::ComponentDescriptor::DependencyArrayType &dependent)
 

Protected Attributes

AZStd::vector< AZStd::unique_ptr< AZ::Data::AssetHandler > > m_assetHandlers
 

Detailed Description

This system will take care of reflecting physics material classes and registering the physics material asset.


The documentation for this class was generated from the following file: