Open 3D Engine AzFramework API Reference
24.09
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This is the complete list of members for Physics::Ragdoll, including all inherited members.
AZ_CLASS_ALLOCATOR(Ragdoll, AZ::SystemAllocator) (defined in Physics::Ragdoll) | Physics::Ragdoll | |
AZ_CLASS_ALLOCATOR_DECL (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | |
AZ_RTTI(Physics::Ragdoll, "{01F09602-80EC-4693-A0E7-C2719239044B}", AzPhysics::SimulatedBody) (defined in Physics::Ragdoll) | Physics::Ragdoll | |
AZ_RTTI(AzPhysics::SimulatedBody, "{BCC37A4F-1C05-4660-9E41-0CCF2D5E7175}") (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | |
DisableSimulation()=0 | Physics::Ragdoll | pure virtual |
DisableSimulationQueued()=0 | Physics::Ragdoll | pure virtual |
EnableSimulation(const RagdollState &initialState)=0 | Physics::Ragdoll | pure virtual |
EnableSimulationQueued(const RagdollState &initialState)=0 | Physics::Ragdoll | pure virtual |
GetAabb() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetEntityId() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetFrameId() const | AzPhysics::SimulatedBody | inline |
GetNativePointer() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetNativeType() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetNode(size_t nodeIndex) const =0 | Physics::Ragdoll | pure virtual |
GetNodeState(size_t nodeIndex, RagdollNodeState &nodeState) const =0 | Physics::Ragdoll | pure virtual |
GetNumNodes() const =0 | Physics::Ragdoll | pure virtual |
GetOrientation() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetPosition() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetScene() | AzPhysics::SimulatedBody | virtual |
GetState(RagdollState &ragdollState) const =0 | Physics::Ragdoll | pure virtual |
GetTransform() const =0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
GetUserData() | AzPhysics::SimulatedBody | inline |
IsSimulated() const =0 | Physics::Ragdoll | pure virtual |
m_bodyHandle | AzPhysics::SimulatedBody | |
m_sceneOwner | AzPhysics::SimulatedBody | |
m_simulating | AzPhysics::SimulatedBody | |
ProcessCollisionEvent(const CollisionEvent &collision) const | AzPhysics::SimulatedBody | |
ProcessTriggerEvent(const TriggerEvent &trigger) const | AzPhysics::SimulatedBody | |
RayCast(const RayCastRequest &request)=0 | AzPhysics::SimulatedBody | pure virtual |
Reflect(AZ::ReflectContext *context) (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static |
RegisterOnCollisionBeginHandler(SimulatedBodyEvents::OnCollisionBegin::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnCollisionEndHandler(SimulatedBodyEvents::OnCollisionEnd::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnCollisionPersistHandler(SimulatedBodyEvents::OnCollisionPersist::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnSyncTransformHandler(SimulatedBodyEvents::OnSyncTransform::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnTriggerEnterHandler(SimulatedBodyEvents::OnTriggerEnter::Handler &handler) | AzPhysics::SimulatedBody | inline |
RegisterOnTriggerExitHandler(SimulatedBodyEvents::OnTriggerExit::Handler &handler) | AzPhysics::SimulatedBody | inline |
SetFrameId(uint32_t frameId) | AzPhysics::SimulatedBody | inline |
SetNodeState(size_t nodeIndex, const RagdollNodeState &nodeState)=0 | Physics::Ragdoll | pure virtual |
SetState(const RagdollState &ragdollState)=0 | Physics::Ragdoll | pure virtual |
SetStateQueued(const RagdollState &ragdollState)=0 | Physics::Ragdoll | pure virtual |
SetTransform(const AZ::Transform &transform)=0 (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | pure virtual |
SetUserData(T *userData) | AzPhysics::SimulatedBody | |
SyncTransform(float deltaTime) const | AzPhysics::SimulatedBody | |
UndefinedFrameId (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | static |
~Ragdoll()=default (defined in Physics::Ragdoll) | Physics::Ragdoll | virtual |
~SimulatedBody()=default (defined in AzPhysics::SimulatedBody) | AzPhysics::SimulatedBody | virtual |