Open 3D Engine AzFramework API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented enum values with links to the class documentation for each member:
All :
AzFramework::Terrain::TerrainDataRequests
ChildLocalPosition :
AzPhysics::JointConfiguration
ChildLocalRotation :
AzPhysics::JointConfiguration
ContinuousCollisionDetection :
AzPhysics::RigidBodyConfiguration
Damping :
AzPhysics::RigidBodyConfiguration
Gravity :
AzPhysics::RigidBodyConfiguration
InertiaProperties :
AzPhysics::RigidBodyConfiguration
InitialVelocities :
AzPhysics::RigidBodyConfiguration
Interpolation :
AzPhysics::RigidBodyConfiguration
IsVisible :
Physics::ColliderConfiguration
Kinematic :
AzPhysics::RigidBodyConfiguration
MaxVelocities :
AzPhysics::RigidBodyConfiguration
Normals :
AzFramework::Terrain::TerrainDataRequests
Offset :
Physics::ColliderConfiguration
ParentLocalPosition :
AzPhysics::JointConfiguration
ParentLocalRotation :
AzPhysics::JointConfiguration
SleepOptions :
AzPhysics::RigidBodyConfiguration
StartSimulationEnabled :
AzPhysics::JointConfiguration
SurfaceData :
AzFramework::Terrain::TerrainDataRequests
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