Open 3D Engine AzFramework API Reference
24.09.2
O3DE is an open-source, fully-featured, high-fidelity, modular 3D engine for building games and simulations, available to every industry.
Here is a list of all documented class members with links to the class documentation for each member:
- i -
Id :
AzFramework::InputDeviceKeyboard
,
AzFramework::InputDeviceMotion
,
AzFramework::InputDeviceMouse
,
AzFramework::InputDeviceTouch
,
AzFramework::InputDeviceVirtualKeyboard
IdForIndex0 :
AzFramework::InputDeviceGamepad
Implementation() :
AzFramework::InputDeviceGamepad::Implementation
,
AzFramework::InputDeviceKeyboard::Implementation
,
AzFramework::InputDeviceMotion::Implementation
,
AzFramework::InputDeviceMouse::Implementation
,
AzFramework::InputDeviceTouch::Implementation
,
AzFramework::InputDeviceVirtualKeyboard::Implementation
IncludeChannelName() :
AzFramework::InputChannelEventFilterInclusionList
IncludeDeviceName() :
AzFramework::InputChannelEventFilterInclusionList
IncludeLocalUserId() :
AzFramework::InputChannelEventFilterInclusionList
Index0 :
AzFramework::InputDeviceTouch::Touch
Index1 :
AzFramework::InputDeviceTouch::Touch
Index2 :
AzFramework::InputDeviceTouch::Touch
Index3 :
AzFramework::InputDeviceTouch::Touch
Index4 :
AzFramework::InputDeviceTouch::Touch
Index5 :
AzFramework::InputDeviceTouch::Touch
Index6 :
AzFramework::InputDeviceTouch::Touch
Index7 :
AzFramework::InputDeviceTouch::Touch
Index8 :
AzFramework::InputDeviceTouch::Touch
Index9 :
AzFramework::InputDeviceTouch::Touch
InertiaProperties :
AzPhysics::RigidBodyConfiguration
InheritsFrom() :
AZ::DocumentPropertyEditor::NodeMetadata
Init() :
AzFramework::InputContextComponent
,
AzFramework::StreamingInstall::StreamingInstallSystemComponent
Initialize() :
AzFramework::EntityOwnershipService
,
AzFramework::SliceEntityOwnershipService
,
AzPhysics::SystemInterface
InitializeCatalog() :
AzFramework::AssetCatalog
InitializeEntityIdMappings() :
AzFramework::SpawnableEntitiesManager
InitializeXFixes() :
AzFramework::XcbInputDeviceMouse
InitializeXInput() :
AzFramework::XcbInputDeviceMouse
InitialVelocities :
AzPhysics::RigidBodyConfiguration
InputChannel() :
AzFramework::InputChannel
InputChannelAnalog() :
AzFramework::InputChannelAnalog
InputChannelAnalogWithPosition2D() :
AzFramework::InputChannelAnalogWithPosition2D
InputChannelAxis1D() :
AzFramework::InputChannelAxis1D
InputChannelAxis2D() :
AzFramework::InputChannelAxis2D
InputChannelAxis3D() :
AzFramework::InputChannelAxis3D
InputChannelDelta() :
AzFramework::InputChannelDelta
InputChannelDeltaWithSharedPosition2D() :
AzFramework::InputChannelDeltaWithSharedPosition2D
InputChannelDigital() :
AzFramework::InputChannelDigital
InputChannelDigitalWithPosition2D() :
AzFramework::InputChannelDigitalWithPosition2D
InputChannelDigitalWithSharedModifierKeyStates() :
AzFramework::InputChannelDigitalWithSharedModifierKeyStates
InputChannelDigitalWithSharedPosition2D() :
AzFramework::InputChannelDigitalWithSharedPosition2D
InputChannelEventFilter() :
AzFramework::InputChannelEventFilter
InputChannelEventFilterExclusionList() :
AzFramework::InputChannelEventFilterExclusionList
InputChannelEventFilterInclusionList() :
AzFramework::InputChannelEventFilterInclusionList
InputChannelEventListener() :
AzFramework::InputChannelEventListener
InputChannelEventSink() :
AzFramework::InputChannelEventSink
InputChannelId() :
AzFramework::InputChannelId
InputChannelNameFilteredByDeviceType() :
AzFramework::InputMapping::InputChannelNameFilteredByDeviceType
InputChannelQuaternion() :
AzFramework::InputChannelQuaternion
InputContext() :
AzFramework::InputContext
InputContextComponent() :
AzFramework::InputContextComponent
InputDevice() :
AzFramework::InputDevice
InputDeviceGamepad() :
AzFramework::InputDeviceGamepad
InputDeviceGamepadLinux() :
AzFramework::InputDeviceGamepadLinux
InputDeviceGamepadWindows() :
AzFramework::InputDeviceGamepadWindows
InputDeviceId() :
AzFramework::InputDeviceId
InputDeviceIdSet :
AzFramework::InputDeviceRequests
InputDeviceImplementationRequestHandler() :
AzFramework::InputDeviceImplementationRequestHandler< InputDeviceType >
InputDeviceKeyboard() :
AzFramework::InputDeviceKeyboard
InputDeviceKeyboardWindows() :
AzFramework::InputDeviceKeyboardWindows
InputDeviceMotion() :
AzFramework::InputDeviceMotion
InputDeviceMouse() :
AzFramework::InputDeviceMouse
InputDeviceMouseWindows() :
AzFramework::InputDeviceMouseWindows
InputDeviceTouch() :
AzFramework::InputDeviceTouch
InputDeviceVirtualKeyboard() :
AzFramework::InputDeviceVirtualKeyboard
InputMapping() :
AzFramework::InputMapping
InputMappingAnd() :
AzFramework::InputMappingAnd
InputMappingOr() :
AzFramework::InputMappingOr
InputSystemComponent() :
AzFramework::InputSystemComponent
InputTextEventListener() :
AzFramework::InputTextEventListener
Insert() :
AzFramework::OctreeNode
InsertOrUpdateEntry() :
AzFramework::IVisibilityScene
,
AzFramework::OctreeScene
InstantiateAllPrefabs() :
AzFramework::EntityOwnershipService
,
AzFramework::SliceEntityOwnershipService
InstantiateDynamicSlice() :
AzFramework::SliceGameEntityOwnershipServiceRequests
InstantiateSlice() :
AzFramework::SliceEntityOwnershipServiceRequests
Interpolation :
AzPhysics::RigidBodyConfiguration
InvokeChangeNotify() :
AZ::DocumentPropertyEditor::ReflectionAdapter
InvokeOnDomNode() :
AZ::DocumentPropertyEditor::CallbackAttributeDefinition< CallbackSignature >
InvokeOnDomValue() :
AZ::DocumentPropertyEditor::CallbackAttributeDefinition< CallbackSignature >
Is() :
Physics::MaterialPropertyValue
IsActivated() :
AzFramework::BehaviorEntity
IsActive() :
AzFramework::InputChannel
,
AzFramework::ModifierKeyStates
IsActiveView() :
Camera::CameraComponentRequests
IsChunkInstalled() :
AzFramework::StreamingInstall::StreamingInstallRequests
IsConnected() :
AzFramework::InputContext
,
AzFramework::InputDevice
,
AzFramework::InputDeviceGamepad::Implementation
,
AzFramework::InputDeviceGamepad
,
AzFramework::InputDeviceKeyboard::Implementation
,
AzFramework::InputDeviceKeyboard
,
AzFramework::InputDeviceMotion::Implementation
,
AzFramework::InputDeviceMotion
,
AzFramework::InputDeviceMouse::Implementation
,
AzFramework::InputDeviceMouse
,
AzFramework::InputDeviceTouch::Implementation
,
AzFramework::InputDeviceTouch
,
AzFramework::InputDeviceVirtualKeyboard::Implementation
,
AzFramework::InputDeviceVirtualKeyboard
,
AzFramework::SpawnableMonitor
,
AzFramework::XcbInputDeviceKeyboard
,
AzFramework::XcbInputDeviceMouse
IsCustomizedResolutionEnabled() :
AzFramework::WindowRequests
IsDebugModeEnabled() :
AZ::DocumentPropertyEditor::DocumentAdapter
IsEditorModeFeedbackEnabled() :
AzFramework::ApplicationRequests
IsEnabled() :
AzFramework::ViewportControllerList
,
AzPhysics::Scene
,
AzPhysics::SceneInterface
IsEndpointOnline() :
AzFramework::IRemoteTools
IsError() :
AZ::DocumentPropertyEditor::AdapterBuilder
IsExclusiveFullScreenPreferred() :
AzFramework::ExclusiveFullScreenRequests
IsGamepadDevice() :
AzFramework::InputDeviceGamepad
IsInBrushStroke() :
AzFramework::PaintBrush
,
AzFramework::PaintBrushSession
IsInitialized() :
AzFramework::EntityOwnershipService
,
AzFramework::SliceEntityOwnershipService
IsInPaintMode() :
AzFramework::PaintBrush
IsKeyboardDevice() :
AzFramework::InputDeviceKeyboard
IsLeaf() :
AzFramework::OctreeNode
IsLevelLoaded() :
AzFramework::ILevelSystemLifecycle
IsLoaded() :
AzFramework::SpawnableMonitor
IsMotionDevice() :
AzFramework::InputDeviceMotion
IsMouseDevice() :
AzFramework::InputDeviceMouse
IsOcclusionViewValid() :
AzFramework::OcclusionRequests
IsOnline() :
AzFramework::RemoteToolsEndpointInfo
IsOrthographic() :
Camera::CameraComponentRequests
IsOwnedByThisContext() :
AzFramework::EntityContext
IsPhysicsEnabled() :
AzPhysics::SimulatedBodyComponentRequests
IsPrefabSystemEnabled() :
AzFramework::ApplicationRequests
IsPrefabSystemForLevelsEnabled() :
AzFramework::ApplicationRequests
IsPresent() :
Physics::CharacterRequests
IsRow() :
AZ::DocumentPropertyEditor::DocumentAdapter
,
AZ::DocumentPropertyEditor::MetaAdapter
IsSelf() :
AzFramework::RemoteToolsEndpointInfo
IsSet() :
AzFramework::SpawnableEntitiesContainer
,
AzPhysics::CollisionGroup
IsSimulated() :
Physics::Ragdoll
IsSourceInput() :
AzFramework::InputMapping
,
AzFramework::InputMappingAnd
,
AzFramework::InputMappingOr
IsStateIdle() :
AzFramework::InputChannel
IsSupported() :
AzFramework::InputContext
,
AzFramework::InputDevice
,
AzFramework::InputDeviceGamepad
,
AzFramework::InputDeviceKeyboard
,
AzFramework::InputDeviceMotion
,
AzFramework::InputDeviceMouse
,
AzFramework::InputDeviceTouch
,
AzFramework::InputDeviceVirtualKeyboard
IsTouchDevice() :
AzFramework::InputDeviceTouch
IsTrackedAssetType() :
AzFramework::AssetCatalog
IsValid() :
AzFramework::BehaviorEntity
,
AzFramework::EntitySpawnTicket
,
AzFramework::RemoteToolsEndpointInfo
,
AzFramework::SliceInstantiationTicket
,
AzFramework::Spawnable::EntityAliasConstVisitor
,
Physics::MaterialPropertyValue
IsVirtualKeyboardDevice() :
AzFramework::InputDeviceVirtualKeyboard
IsVisible :
Physics::ColliderConfiguration
IterateActiveScenes() :
AzFramework::ISceneSystem
IterateZombieScenes() :
AzFramework::ISceneSystem
Generated on Wed Apr 23 2025 10:40:24 for Open 3D Engine AzFramework API Reference by
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